1 / 15

Makahiki 3

Makahiki 3. they said it couldn't be done. The state of practice. league.bespartangreen.msu.edu. Green League. Concepts: Education is important Gamification (points) is important Teams are important Demographic: Staff & Departments across campus. Green League vs. Makahiki.

ping
Télécharger la présentation

Makahiki 3

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Makahiki 3 they said it couldn't be done.

  2. The state of practice league.bespartangreen.msu.edu

  3. Green League • Concepts: • Education is important • Gamification (points) is important • Teams are important • Demographic: • Staff & Departments across campus

  4. Green League vs. Makahiki • What Makahiki provides: • Additional game mechanics • Mechanisms for monitoring (?) • Tailorable framework • (Working) responsive design • (Robust) implementation

  5. Limitations of Makahiki • High overhead for tailorability/configuration • Configuring a new instance • Adding new activities • Destination website • Must drive users to stand-alone site • Monolithic, heavyweight serious game • significant staffing, development resources • long games (since high overhead to setup)

  6. Thought Experiment #1 • What would a "lightweight, nonmonolithic serious game look like"? • Properties: • Game setup measured in hours, not weeks. • Game delivery not tied to a standalone website. • Users are game designers, game designers are users • Games can last hours or days, since cheap to setup and run

  7. Thought Experiment #2 • Q: What would a "Serious Game PAAS" look like? • A: It would look like wordpress.com: • Create a new game by clicking a button. • Anyone can create a game in minutes. • Content development is WYSIWYG. • Rich ecosystem of plugins • Standard "game elements" come "for free" • Public "engine" supports thousands of game instances (or install your own)

  8. Makahiki 3 • Developing a game is as easy as playing a game. • Create "wordpress.com" for sustainability serious games. • Game presentation embeddable HTML 5: • Organizations can deliver their game via • Their website • Standalone website • WordPress site • Email • Twitter • Facebook page • Growl notifications

  9. Other concepts • "Seed content" • Enable players to augment actions with comments, likes, referrals, etc. • Peer encouragement • Aggregate outcome numbers • State savings/impact in aggregate • Create minable data about sustainable attitudes and behaviors • Dynamic or preconfigured teams (?)

  10. Other concepts • From login -> find action -> do activity to: • See activity -> Do activity -> login to get credit • Why utilities will want this: • Rampant misinformation about smart grid • Embed/brand educational materials in their own sites • From "massively open online courseware" to: • "locally open online gameware" • From single, yearly, long challenges to: • multiple short duration challenges.

  11. What does a "serious game PAAS" provide? • Authentication (via Facebook, Google, Open ID) • Point engine + Scoreboards • WYSIWYG "action" definition • for common action types • Verification • manual or automated • Plugin points

  12. What's next • CyberSEES proposal? • Create Makahiki 3 • Evaluate via creation of a large number of short sustainability challenges across UH system

More Related