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Vector Junkie. A game developed at the University of Wisconsin-Madison, for the course CS679 Computer Game Technologies with Mike Gleicher, developed by Steven Kappes, Steve Jackson, Mario Giombi, and Yoh Suzuki. Vector Junkie is a fast-paced, arcade-style 2D space combat game.
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Vector Junkie A game developed at the University of Wisconsin-Madison, for the course CS679 Computer Game Technologies with Mike Gleicher, developed by Steven Kappes, Steve Jackson, Mario Giombi, and Yoh Suzuki
Vector Junkie is a fast-paced, arcade-style 2D space combat game
Start the game by shooting the brick of your choice, corresponding to difficulty level.
The controls are simple. Turn, accelerate forwards and backwards, and fire the gun. Try to stay alive by dodging and weaving between hordes of enemies!
Pick up shield power-ups, and other things like extra lives, bullet-time upgrades, weapon upgrades, rapid-fire mode, and thruster upgrades!
When things get really hairy, engage bullet-time mode! Everything, including the music, will slow down, and your ship will move a little faster than everything else.
In later stages, there are smart enemies that seek you, as well as dropships that spawn space mines and other bad guys.
As the stages get more difficult, take full advantage of the weapon upgrades, shields, and extra lives to stay in the fight.
Shoot your way out of tight spots, evade hoards of enemies, and detonate bombs in their midst… while racking up tons of points!
Eventually, you will shatter into tiny pieces… … but the Hall of Fame will remember you!
Vector Junkie A game developed at the University of Wisconsin-Madison, for the course CS679 Computer Game Technologies with Mike Gleicher, developed by Steven Kappes, Steve Jackson, Mario Giombi, and Yoh Suzuki