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Media Asset Management System Overview

Media Asset Management System Overview. Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next?. Agenda. Agenda. Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next?. Project Goals.

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Media Asset Management System Overview

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  1. Media Asset ManagementSystem Overview

  2. Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next? Agenda

  3. Agenda Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next?

  4. Project Goals • Preservation/Disaster Recovery • 80,000+ hours of historical content • Largest library of golf content in the world • SD & HD videotape • Create a comprehensive file-based workflow • Ingest • Edit • Distribution • Archive

  5. Agenda Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next?

  6. Justification • Content Preservation/Disaster Recovery • Aging videotape, single copies • “Window of Death” Analysis • Real time duplication of 80K hours should only happen once • Quantifying ROI • Videotape hardware/media cost vs MAM hardware/Software/storage cost • Physical storage space savings

  7. Justification • File-based vs Tape based workflow • HD transition timing • Movement away from tape in mobile units • Tape hardware costs • Production efficiency gains • Archive easier to access/monetize

  8. Agenda Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next?

  9. Requirements development Systematic discovery process Needs analysis System architected by PGA TOUR, VizRT & CDW Viz Ardome HP servers/SAN Quantum i6000 LTO5 library Leverage existing investment: Avid, EVS, Dixon Sports Background

  10. Integration of existing content metadata Use “as is” or try to clean? Workflow Change Flexibility/Adaptability What will tomorrow bring? Challenges

  11. Separate but interconnected MAM and PAM environments (Ardome/Avid) TSM storage management integrated with Ardome Browser based search 100+ users Desktop clip selection/offline editing Remote Access from Tournament sites System Overview

  12. HD Media – VC3 145 Mbit/s SD Media – MPEG2 50 Mbit/s MXF OP1A H.264 Proxy Formats

  13. XFile System Overview Media Asset Management Avid Unity Backhauls TSM LTO5 Library

  14. XFile Applications Overview Avid Symphony Nitris ScheduALL Dart Logging iNews Backhaul EVS Send to Rhozet iNews IP Director

  15. Ardome

  16. Logging

  17. System Stats • 24TB hi-res online storage • 180+TB lo-res online storage • 6+ PB LTO archive (10 Years) • 100+ simultaneous users

  18. Agenda Why Did We Need It? How Did We Justify The Expense? What Is It & How Did We Build It? What’s Next?

  19. Moving Forward Ardome to VME transition Increased remote access Hardware life cycles Shotlink data integration Still Photo Archive

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