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Blended learning combines face-to-face classroom experiences with technology-enhanced learning activities. It encompasses various pedagogical approaches, including online and in-person methods, to effectively engage students. Different definitions of blended learning exist, from broad concepts of integrating work and training to narrow focuses on online versus face-to-face instruction. Key principles that make blended learning effective include separating teacher and technology roles, principled teaching, and thoughtful integration of tools. Practical ideas for implementation include using resources like VLEs, IWBs, and DIY materials.
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Using technology inside and outside the classroom Part twoRationale:blended learning
What is Blended Learning? Multiple definitions • Combination of work + training • Combination of online and in-person, classroom learning activities • Combination of pedagogical approaches • Combination of different technologies
Multiple definitions • Natural • Broad – “nothing new” • Narrow – “on-line / F2F teaching” Connotation + / -
Terms • Students – technophobes / technophiles / digital natives / learning styles - preferences • Teachers - technophobes / technophiles / ‘healthy sceptics’
A practical definition “Blended Learning refers to a language course which combines a F2F (face-to-face) classroom component with an appropriate use of technology” (Sharma / Barrett)
What makes BL work? Four principles • (1) Separate the role of the teacher and the technology - “fuzzy” vs “crisp” • (2) Principled teaching – led by pedagogy, not technology • (3) Complement / enhance / integration • (4) “It’s not what it is, it’s what you do with it” (Jones)
F2F Technology F2F Technology F2F Dual track F2F Technology F2F Technology Integrated Embedded
Practical ideas • RSS • DVD-ROM • MED2 • Office software • IWBs • Dictaphones • VLE • DIY Dual track Integrated Embedded
Rationale RSS DVD-ROM MED2 Office software IWB Dictaphone VLE DIY 1. Blended learning 2. The web 3. ELT software 4. Electronic dictionaries 5. Office software 6. IWBs 7. Portable devices 8. VLE 9. Creating own resources Blended Learning • 10. The future