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Explore lessons from low-level vision processing to enhance icon and glyph design in applications like Spotfire, utilizing pre-attentive channels like color, motion, and size to highlight information effectively. Discover the principles of segmentation, orientation, and texture-based image segmentation for creating visually impactful symbols.
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Feature Level Processing • Lessons from low-level vision • Applications in Highlighting • Icon (symbol) design • Glyph design
Primitives of Perception (the phonemes). • The whole visual field is processed in parallel • This machinery tells us what kinds of information are easily distinguished • Popout effects (general attention) • Segmentation effects (dividing up the visual field)
Generic Pre-Attentive Experiment • Number of irrelevant items varies • Pre-attentive 10 msec per item or better.
Laws of pre attentive display • Must stand out on some simple dimension • color, • simple shape = orientation, size • motion, • depth • Lessons for highlighting – one of each
Lessons: Highlighting how to make information available to attention Using color Using underlining A flying box leads attention Blinking momentarily attracts attention Blinking momentarily attracts attention Motion elicits an orienting response
Conjunctions of motion and shape do pop out. (color also?) • McLeod, P., Driver, J. and Crisp, J. (1988) Visual search for a conjunction of movement and form is parallel. Nature 332, 154-155. • Driver, J., MacLeod, P. and Dienes, Z. (1992) Motion coherence and conjunction search: Implications for guided search theory. Perception and Psychophysics. 51, 1, 79-85.
MEGraph: Experimental system • Allows for various topological range highlighting methods MEGraph Goal from 30 to 2000 nodes
Pre-Attentive Channels • Form (orientation/size) • Color • Simple motion/blinking • Addition/numerosity (up to 3) • Spatial, stereo depth, shading, position
Pre-Attentive Conjunctions • Stereo and color • Color and motion • Color and position • Shape and position • In general: spatial location and some aspect of form
Pre-Attentive Lessons • Rapid visual search (10 msec/item) • Easy to attend to • Makes symbols distinct • Based on simple visual attributes • Faces, etc are not pre-attentive
Perceptual Channels • Color (3) • Shape (size, orient) • Motion (2?) • Texture (2++) • Position (x,y)
Spatial Channels Like interferes with like
Size contrast effects can cause errors in information display
Position (2) Orientation (1) Size (spatial frequency) Motion (2)++ Blinking? Color (3) Note we have the problem of heterogeneity – There is no good solution Mapping data to display variablesData glyphs Star glyph Method