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Two Dimensional Motion. How do we work with two dimensions when we consider motion? We work with vectors by working with the components! Does it matter which form we use: rectangular or polar? Since vectors add nicely in rectangular, we need to work with rectangular components!.
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Two Dimensional Motion • How do we work with two dimensions when we consider motion? We work with vectors by working with the components! • Does it matter which form we use: rectangular or polar? Since vectors add nicely in rectangular, we need to work with rectangular components!
Two Dimensional Motion • But if we work in components, how are the components “connected” ? By time!Time is the same for the x and for the y. For each time, there is only one x and one y.
Special Case #1:Trajectory Motion We have equations for objects falling under the influence of gravity if we neglect air resistance and if we don’t go too far from the earth’s surface: y = yo + vyot + (1/2)ayt2 vy = vyo + ayt
Special Case #1:Trajectory Motion If we again consider no air resistance, there should be zero acceleration in the x direction. This leads to the following equations for x: x = xo + vxot + (1/2)*0*t2 vx = vxo + 0*t which become simply: vx = vxo and x = xo + vxt.
Special Case #1:Trajectory Motion • In effect, then, we have three equations: x = xo + vxt y = yo + vyot + (1/2)ayt2 vy = vyo + ayt . • In these three equations we have nine quantities: xo, x, yo, y, vx, vyo, vy, ay and t. • This means that we need to know 6 of these in order to solve for the other 3.
Example of Trajectory Motion Problem: If you are at the top of a building 12 meters above the ground, and you throw a ball out with a speed of 33 m/s at an angle of 40o above the horizontal, how far away from the building will the ball land (assuming the ground is level at the base of the building)?
Example of Trajectory Motion • The first thing we recognize is that this is a trajectory problem, so we have the three equations: x = xo + vxt y = yo + vyot + (1/2)ayt2 vy = vyo + ayt .
Example of Trajectory Motion • The second thing we recognize is that this takes place on the earth, so that ay = -9.8 m/s2. • Next let’s draw the diagram and put our information from the problem on that diagram: (go to the next slide for the diagram).
Example of Trajectory Motion xo = ay = -9.8 m/s2 yo = vxo = t = vyo = x = y = vx = vxo vy =
Example of Trajectory Motion Let’s look at the information given in the problem and see how that specifies some of the remaining unknown quantities: • Problem: If you are at the top of a building 12 meters above the ground, ... • We can identify this value as the initial y value, so yo = +12 meters. • We can also choose to measure from the building, so this means xo = 0 meters.
Example of Trajectory Motion xo = 0 m ay = -9.8 m/s2 yo = 12 m vxo = t = vyo = x = y = vx = vxo vy =
Example of Trajectory Motion Let’s continue to look at the information: • … and you throw a ball out with a speed of 33 m/s at an angle of 40o above the horizontal … • This information refers to the initial velocity, but it is in polar form, not rectangular! So we need to use the polar to rectangular transformation equations:
Example of Trajectory Motion • vyo = vo sin (qo) = 33 m/s sin (40o) = 21.21 m/s, and • vxo = vo cos (qo) = 33 m/s cos (40o) = 25.28 m/s .
Example of Trajectory Motion xo = 0 m ay = -9.8 m/s2 yo = 12 m vxo = 25.28 m/s t = vyo = 21.21 m/s x = y = vx = vxo vy =
Example of Trajectory Motion Now we look at the last part of the problem statement: … how far away from the building will the ball land … • How far away from the building is asking the question: x = ? • But we do know it lands on the ground, so this indicates that: y = 0 meters .
Example of Trajectory Motion xo = 0 m ay = -9.8 m/s2 yo = 12 m vxo = 25.28 m/s t = vyo = 21.21 m/s x = ? y = 0 m vx = vxo vy =
Example of Trajectory Motion • Notice that we have three equations, and we have three quantities still unknown: x, t and vy. • One of these, x, is explicitly asked for in the problem. The other two, t and vy are not explicitly asked for but neither are they specified. • Now we can use our three equations to solve for our three unknowns!
Doing the algebra x = xo + vxt y = yo + vyot + (1/2)ayt2 vy = vyo + ayt Substituting in the knowns, we have: x = (0 m) + (25.28 m/s * t) 0 m = (12 m) + (21.21 m/s*t) + (1/2 *-9.8 m/s2*t2) vy = (21.21 m/s) + (-9.8 m/s2* t)
Doing the algebra x = (0 m) + (25.28 m/s * t) 0 m = (12 m) + (21.21 m/s*t) + (1/2 *-9.8 m/s2*t2) vy = (21.21 m/s) + (-9.8 m/s2* t) Note that the first equation has two unknowns, but the second equation has only one unknown: t, but it has a square on it in one term and is found in another term also. Thus we use the quadratic equation to solve for t: in terms of the quadratic formula: a = -4.9 m/s2, b = 21.21 m/s, and c = 12 m.
Doing the algebra 0 m = (12 m) + (21.21 m/s*t) + (1/2 *-9.8 m/s2*t2) If we have ax2 + bx + c = 0, then x = [-b +/- {b2 - 4ac}1/2] / [2a] so with a = -4.9 m/s2, b = 21.21 m/s, and c = 12 m we get: t = [-21.21 m/s +/- {(21.21 m/s)2 - (4*-4.9 m/s2*12 m)}1/2] / [2*-4.9 m/s2] = [- 21.21 m/s +/- {26.17 m/s}] / -9.8 m/s2 = -0.51 sor 4.83 s.
Doing the algebra t =-0.51 sor 4.83 s. Which answer is the one we are looking for? The negative answer (-0.51 s) would indicate that it hit the ground before we threw it. This is obviously not the answer we’re looking for. In fact, the equations do not apply before we threw the ball because there were other forces acting on the ball besides gravity! Thus the correct time for the ball to hit is: t = 4.83 s.
Doing the algebra Having used the second equation to solve for t, we now use the first equation: x = (0 m) + (25.28 m/s * t) to solve for x: x= (0 m) + (25.28 m/s * 4.83 s) = 122.1 meters This does appear to be a reasonable distance for the ball to go (neglecting air resistance)! This answers the question posed. If we want, we could use the third equation to solve for vy.
Trajectories The previous example was showing how we could predict where the ball was going to go based on how we threw it. We can also determine how to throw a ball so that it hits where we want it to. This is the point of the computer homework program: Trajectories (Vol 1, #5).
Trajectories In the trajectories program, the setup is like the previous example, except in what is given and in what is asked for. Instead of giving the initial speed and angle, you are given the final x position. Thus we have x as known, but we have vo and qo (which is equivalent to vxo and vyo) as unknown - NOT A FAIR TRADE! We now have four unknowns instead of three!
Trajectories What does it mean to have four unknowns (vxo, vyo, t and vy) with three equations? It means that there is more than one right way of hitting the target (solving the problem). Does that correspond to what we expect to happen? Yes - we can hit the target by various combinations of vo and qo. In this case, you have one free choice (within limits).
Special Case #2 of 2-D Motion:Circular Motion What does it mean to go in a circle? The radius must be constant! This indicates that polar coordinates might be easier to use than rectangular! In order to work with vectors and motion, we need to work in rectangular coordinates to derive the results, but once the results are there, it may turn out that polar form is nicer for final equations!
UniformCircular Motion Even though the radius is constant, the angle changes. For right now, we will consider the special case where the angle changes at a constant rate. This type of motion is called uniform circular motion. Note that since the radius doesn’t change, there should be no radial component of the velocity! (r = constant, vr = zero).
Uniform Circular Motion What about the angle, q ? In circular motion the angle does change! In uniform circular motion the angle changes at a constant rate! We call the change in angle with respect to time the angular speed, w. w = Dq / Dt Note that the unitsof angular speed,ware: radians/second.
Uniform Circular Motion If we wish to use cycles instead of radians, we define a new symbol, f: f = w * (1 cycle / 2p radians), or more simply: f = w / 2p. Note that the units of f are cycles/second. This unit also has its own name called a Hertz. Note also that we almost never use the unit of degrees/second when indicating angular speed.
Uniform Circular Motion Also note that the inverse of f, measured in cycles/sec, is what we call the period, T: T = 1/f , where T is measured in seconds/cycle; that is, it is the time for the object to complete one revolution. For the earth spinning on its axis, T is one day; for the earth orbiting around the sun, T is one year.
Uniform Circular Motion It might seem, then, that since the radius is constant and the radial speed is zero, and that since the angular speed is constant for uniform circular motion, it might seem that there is no acceleration in uniform circular motion! But that is not looking at the motion from the rectangular point of view:
Uniform Circular Motion From the rectangular point of view, the x motion goes forward, slows down and stops, and then reverses until it slows down and stops and the the whole process repeats. The same is true for the y motion. From this point of view it is easy to see that there is acceleration in both the x and y components.
Uniform Circular Motion How do we understand the acceleration from the polar point of view? Acceleration is the change in velocity. The velocity is a vector, and in polar form has a magnitude and a direction. Although the magnitude of the velocity (the speed) does not change in uniform circular motion, the direction changes! There is an acceleration when an object turns.
Uniform Circular Motion We need to consider two more aspects: the formula for this turning acceleration, and the formula for the speed in polar form. We already have the angular speed (in radians/sec), but this is not the same as velocity (in meters/second).
Uniform Circular Motion If we go back to the definition of angles measured in radians (q = s/r), we can see that the circular speed: vq= Ds / Dt = D(rq) / Dt = r(Dq / Dt) = rw. Let’s look at this situation from the rectangular point of view to check the above result and look at the acceleration.
Uniform Circular MotionRectangular viewpoint Circular motion is defined by: r = constant. Uniform circular motion is defined by: d/dt = w = constant, so dq = w dt; upon integration o d = 0tw dt, or q - qo = wt, so we have q = qo + wt. Converting polar to rectangular, we have: x = r cos(q) = r cos(qo+wt) y = r sin(q) = r sin(qo+wt) .
Uniform Circular MotionRectangular viewpoint x = r cos(q) = r cos(qo+wt) y = r sin(q) = r sin(qo+wt) Now we use: vx = dx/dt and vy = dy/dt: vx = dx(t)/dt = dx()/dq * dq(t)/dt = r (- sin(q) ) * w = -w r sin(qo+wt) vy = dy(t)/dt = dy()/dq * dq(t)/dt = r (+cos(q) ) * w = w r cos(qo+wt)
Uniform Circular MotionRectangular viewpoint x = r cos(q) = r cos(qo+wt) y = r sin(q) = r sin(qo+wt) vx = -w r sin(q) = -w r sin(qo+wt) vy = w r cos(q) = w r cos(qo+wt) Now we use: ax = dvx/dt and ay = dvy/dt: ax = -w2r cos(q) = -w2r cos(qo+wt) ay = -w2r sin(q) = -w2r sin(qo+wt) .
Uniform Circular MotionBack to Polar To convert back to polar for position, we use the inverse transformation equations: x = r cos(q) y = r sin(q) q = qo + wt r = [x2 + y2]1/2 = [r2 cos2(q) + r2 sin2(q)]1/2 = r[cos2(q) + sin2(q)]1/2 = r q = inv tan[y/x] = inv tan[ r sin(q) / r cos(q)] = inv tan[tan(q)] = q .
Velocity Back to Polar To convert velocity back to polar: vx = -w r sin(q) vy = w r cos(q) q = qo + wt v = [vx2 + vy2]1/2 = [w2r2 sin2(q) + w2r2 cos2(q)]1/2 = wr[sin2(q) + cos2(q)]1/2 = wr qv = inv tan[vy/vx] = inv tan[wr cos(q) / -wr sin(q)] if w>0, +cos(q)=+sin(q+90o); -sin(q) =+cos(q+90o) then qv = inv tan (+sin(q+90o) /+cos(q+90o) = q + 90o if w<0, -cos(q)=+sin(q-90o); +sin(q) =+cos(q-90o) then qv = inv tan (+sin(q-90o) /+cos(q-90o) = q - 90o.
Velocity Back to Polar qvelociy = qposition 90o Note that the direction of the velocity, qv, is perpendicular to the direction of the position (the radius), q, which means thevelocity is tangent to the circle.
Acceleration Back to Polar To convert acceleration: ax= -w2rcos(q)ay= -w2rsin(q) q = qo + wt a=[ax2 + ay2]1/2 = [w4r2 cos2(q) + w4r2 sin2(q)]1/2 = w2r[cos2(q) + sin2(q)]1/2= w2r qa =inv tan[ay/ax] = inv tan[-w2r sin(q) / -w2r cos(q)] = q180o.Note that the direction of the acceleration, qa, is opposite to the direction of the position (the radius), q, which means the acceleration points to the center of the circle.
Uniform Circular Motion Putting all of this together, we have in polar form: r = constant; q changes with time vr = zero; vq = rw ar = -rw2 ;aq = zero withw = Dq / Dt,f = w/2p and T = 1/f.
Uniform Circular Motion Note that for solving circular motion problems, we have four equations: vq = rw ar = -rw2 f = w/2p and T = 1/f. In these four equations, there are six quantities: r, vq, ar, w, fand T. Thus we need to identify two of these to solve for the remaining four.
Exampleof Uniform Circular Motion How fast are we moving now since we are “riding” the earth as it orbits the sun? Facts you should know: period for earth’s orbit is one year, distance to the sun (the radius of the circle) is 93 million miles. [Actually the earth goes in an ellipse, but it is very close to being a circle. For a first try, this will give very good results.]
Example (cont.) • First step in reading the problem is to recognize this as uniform circular motion. Thus we have the four equations: vq = rw ar = -rw2 f = w/2p and T = 1/f. • Next from the problem we are given: r = 93 million miles = 1.49 x 1011 m; T = 365 days = 3.15 x 107 sec.
Example, cont. vq = rw ar = rw2 f = w/2p and T = 1/f. r = 93 million miles = 1.49 x 1011 m; T = 365 days = 3.15 x 107 sec. Since we have four equations (above) and four unknowns (vq, w,ar and f), we should be able to solve for the unknowns. Note that we drop the minus sign for ar since it merely indicates that the acceleration is towards the center.
Example, cont. vq = rw ar = rw2 f = w/2p and T = 1/f. r = 93 million miles = 1.49 x 1011 m; T = 365 days = 3.15 x 107 sec. Using T = 1/f, we can find f: f= 1/T = 1/ 3.15 x 107 sec= 3.17 x 10-8 Hz. Using f = w/2p, we can findw: w = 2pf = 2*3.14*3.17 x 10-8 Hz= 1.99 x 10-7rad/sec
Example, cont. vq = rw ar = rw2 f = w/2p and T = 1/f. r = 1.49 x 1011 m; T = 3.15 x 107 sec. f = 3.17 x 10-8 Hz.w =1.99 x 10-7rad/sec Using vq = rw, we can find vq: vq = r*w = 1.49 x 1011 m* 1.99 x 10-7rad/sec= 29,670 m/s = 66,340 miles/hour !
Example, cont. vq = rw ar = rw2 f = w/2p and T = 1/f. r = 1.49 x 1011 m; T = 3.15 x 107 sec. f = 3.17 x 10-8 Hz. w =1.99 x 10-7rad/sec vq = 29,670 m/s. Completing the problem, we can use ar = rw2to find ar: ar= rw2 = 1.49 x 1011 m* (1.99 x 10-7rad/sec)2 =.0059 m/s2