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Precision Enhancement of 3D Surfaces from Multiple Quantized Depth Maps

Precision Enhancement of 3D Surfaces from Multiple Quantized Depth Maps. Pengfei Wan, Gene Cheung, Philip A. Chou, Dinei Forencio , Cha Zhang, Oscar C. Au. OUTLINE. Motivation Assumptions & Definitions Problem Formulation Proposed ML Solution Experiments Conclusions.

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Precision Enhancement of 3D Surfaces from Multiple Quantized Depth Maps

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  1. Precision Enhancement of 3D Surfacesfrom Multiple Quantized Depth Maps Pengfei Wan, Gene Cheung, Philip A. Chou, DineiForencio, Cha Zhang, Oscar C. Au

  2. OUTLINE • Motivation • Assumptions & Definitions • Problem Formulation • Proposed ML Solution • Experiments • Conclusions

  3. Motivation • texture-plus-depth: dynamic 3D scene representation • high (bit-)precision depth map  better DIBR quality

  4. Motivation • Scene depth d is quantized during acquisition & compression. • acquisition: true d istypically represented as integer pixel valueby depth-sensor. • compression: depth maps may be lossy-compressed (e.g. block-based DCT). • In this paper • we design a decoding scheme such that <! • it works for any depth map compression scheme. (w/ assumption that • quantization bin per-pixel can be inferred) • d

  5. Motivation • We consider a scenario where • input: • -bit quantized color + depth maps (2 views) • output: • depth maps with enhanced precision> + L view + R view

  6. Motivation Key fact: texture-plus-depth maps of two views are redundant representation describing the same 3D scene, or they constitute multiple descriptions (MD) of the same signal. Scalar Quantizers MD for a 3D scene enhanced precision = reduced uncertainty  intersection of quantization bins from MD

  7. OUTLINE • Motivation • Assumptions & Definitions • Problem Formulation • Proposed ML Solution • Experiments • Conclusions

  8. Definitions • (Intersection ) Cell: intersection of two (active) QBs. • an active QB may have multiple ICs. voxel : point in the 3D scene that is captured everydepth pixel corresponds to a QB in 3D space

  9. Assumptions • asp#1: the color + depth map pairs are rectified. • *so that each pixel row corresponds to a 2D epipolar plane. • asp#2:the spatial resolution is sufficiently high. • *same voxel in 3D scene (if visible) is sampled by both views. • asp#3:near Lambertian surface for the 3D scene. • *color of same voxel in 3D scene in two views should be close.

  10. OUTLINE • Motivation • Assumptions & Definitions • Problem Formulation • Proposed ML Solution • Experiments • Conclusions

  11. Problem Formulation ++> • IC is called true if it contains a voxel of the actual 3D surface. • IC is by definition smaller than QBin size (smaller uncertainty). depth map precision enhancement  identifying true ICs in QBs

  12. Deterministic & Probabilistic ICs • Special case: • ICs satisfying Lemma1 can be certified as true (called deterministic ICs) using geometric information only. • General case: • The rest ICs are probabilistic ICs. We will use color information to select true ICs within probabilistic ICs. • *Lemma 1. is true if it is the only IC of QB and other cells of are not occluded by active QBs in right view (and vice versa).

  13. OUTLINE • Motivation • Assumptions & Definitions • Problem Formulation • Proposed ML Solution • Experiments • Conclusions

  14. Proposed ML Solution To identify true probabilistic ICs: Step#1. divide QBs on an epipolar plane into segments (different objects). *contiguity of quantized curve can be enforced within a segment. Step#2. each segment is further divided into several process units (PU). *each PU has a start cell and an end cell. Step#3. for each PU, estimate a contiguous ML quantized curve. *a quantized curve is a spatially contiguous series of QBs (at low precision) or ICs (at high precision).

  15. Proposed ML Solution • After Step#1 & Step#2 • each PU has a start cell and an end cell. • a quantized curve is estimated for each PU. • start/end cell is marked in yellow. • black lines connect the ICs and QBs in estimated quantized curve.

  16. Proposed ML Solution Step#3. estimate a ML quantized curve for each PU. For a given PU construct a graph where each IC is a node connected to its neighbors. for a specific IC (with associated color in left and right views), we define: 3. given color info, our goal is to find the ML quantized curve —a most likely ordered set of nodes C = {, . . . ,} that maximizes the color matching where is the feasible set of quantized curves. ML quantized curve estimation  Solving (1)

  17. Proposed ML Solution  • How to solve (1)? • Assume that probabilities of nodes in C are independent, (1) becomes: Solving (1)  Solving (2)

  18. Proposed ML Solution • How to solve (2)? • (2) is essentially a sum of edge-weights along a contiguous path • In particular, if we set the weight of an edge arriving at as • (e.g. ) (2) can be easily solved using shortest path algorithm (e.g. Dijkstra) !!

  19. Proposed ML Solution • Brief summary: • for a PU with start/end cells, we make use of the available color info to select • a most likely connected path of ICs using a shortest path algorithm. • combining ML quantized curves for all PUs in all segments on all epipolar planes, • we arrive at a quantized 3D surface with enhanced precision.

  20. OUTLINE • Motivation • Assumptions & Definitions • Problem Formulation • Proposed ML Solution • Experiments • Conclusions

  21. Experiments • Test sequences: sphere (400 × 400) and dude (480 × 800) • Experiment setup: • depth maps with 3-bit∼6-bit precision (d3∼d6) • color maps with 6-bit or 8-bit precision (c6 & c8). • Depth decoding • standard method: center depth values of QBs. • proposed method: center values of ICs (or QBs). • Metric:mean square error (MSE)

  22. Experiments MSE of proposed method is smaller than that of standard method.

  23. Experiments Example of decoded surface of proposed method (green spots) and ground-truth (black crosses) for dude with 6-bit depth and 6-bit color

  24. Conclusions • Enhance the bit-precision of decoded depth maps. • *ML-optimal solution use geometric and color info • Our method is computation-efficient. • *involving only shortest path algorithms • 3. It can be extended to more than 2 views. • Knowledge can be leveraged at the encoder.

  25. Thank you ! Q&A Contact Information: leoman@ust.hk, cheung@nii.ac.ni.jp, pachou@microsoft.com, dinei@microsoft.com, chazhang@microsoft.com, eeau@ust.hk

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