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“If you can dream it, you can do it.”. Walt Disney. The Visual Display of Business Information. Animation. Animation. Wikipedia. … the illusion of movement. It is a series of still images, called frames , displayed on a screen quickly enough so that the human eye perceives motion.
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“If you can dream it, you can do it.” Walt Disney
Animation Wikipedia … the illusion of movement. It is a series of still images, called frames, displayed on a screen quickly enough so that the human eye perceives motion.
Key Frames and Tween Frames Key Frame Tween Frames Key Frame
The Animators, like Presenters: Controlthe focus Selectthe information Communicatewith the audience Initiate theaction
Lascaux horse (Stone-age French cave art) Early Animation
Traumatrope (1825) courses.ncssm.edu
Zoetrope (1834) Pixar Zoetrope courses.ncssm.edu
Eadweard Muybridge (1877) www.masters-of-photography.com
Eadweard Muybridge (1877) www.masters-of-photography.com
Praxinoscope (1882) www.masters-of-photography.com
Windsor McCay (1914) "Gertie" Gertie the Dinosaur
Windsor McCay (1914) Animation - Windsor McCay and Gertie (ScienceChannel)
Walt Disney (1928) "Steamboat Willie" www.house.gov
E.C. Segar (1929) "Popeye the Sailor" www.calmapro.com
1934 Walt Disney: Donald Duck Max Fleisher: Betty Boop Warner Brothers: Merrie Melodies
Celluloid Cartoon Animation Animation - CartoonAnimation at FleisherStudios (1935).mpg
Warner Brothers (1940) "Bugs Bunny" Wikipedia
Quality Cartoon Animation Animation - 51-10-06 (good) - Ballot Box Bunny - Cartoon - Bugs-Yosemite.mpg
Clay Animation (claymation) Wikipedia … one of the many forms of stop motion animation; each object is sculpted in clay or a similarly pliable material such as Plasticine, usually around a wire skeleton.
Jason and the Argonauts (1963) Wikipedia
Computer Animation Pixar Animation … the art of creating moving images via the use of computers… It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.
Prececessor: Computer-Aided Design 1955: USAF SAGE air defense system CRTs 1957: MIT develops CAD software 1970: Cel animation not sustainable 1982: Autodesk releases AutoCAD
Computer Animation in the 1980s An alternative to hand animation Scan images Create in-between frames Ink and paint cels Change celcolors Reduce time Reduce costs
Process for Making Computer Objects: Build virtual wireframes Layer with polygons Fill with color and textures Apply lighting and shading Apply camera viewpoint
Rendering Wikipedia …the process of generating an image from a model (using) computer programs. The model is a description of three-dimensional objects …(that) would contain geometry, viewpoint, texture, lighting, and shading information.
Rendering www.maya.com
Early Sample: Luxo, Jr. (1986) Pixar Animation Studios 3 multiple light sources Surface textures
Computer Animation Evolves in Movies • CA pioneering • 1980: The Empire Strikes Back • 1982: Tron • CA as physical models • 1983: Return of the Jedi • 1984: Last Star Fighter
Computer Animation Evolves in Movies • CA as surreal life • 1989: The Abyss • 1995: Casper • CA as realistic life • 1993: Jurassic Park • 1995: Jumanji
Realistic CA Dinosaur Animation - Jurassic Park T-Rex (1993).mpg
Computer Animation Evolves in Movies • CA as the entire film • 1988: Tin Toy (first CA to win Oscar) • 1995: Toy Story (3 hours to render 1 frame) • 2001: Shrek • CA as a tool for hiding things • 1994: True Lies (hid wires) • 1995: Babe (hid animal mouths) • 1999: Matrix (hid wires)
Computer Animation Evolves in Movies 1995: Toy Story 1988: Tin Toy Pixar Animation Studios
Computer Animation Evolves in Movies • CA as a tool for changing perspective 2000: Gladiator • CA as a tool for film restoration 1998: My Fair Lady (made in 1964)
Static Character Animation (2008) RwthNapoleonCharacteranimation.mpg
Chronicles of Narnia Computer Animation Techniques
Some Recent Developments Skeletal motion Expression morphs, “shapers” Render farms Deep canvas (Disney)
Disney's Layered Deep Canvas www.zbrushcentral.com Animation - TarzanDeepCanvas Demo (2000).mpg
Skeletal Motion; Spline Control Points Skeletal motion.avi
Facial Expression Morph Center for Spoken Language Research, U. Colorado Boulder
“Shaper” Technology in Shrek • 600,000 polygons per major character • Layers of polygons create • Bone • Muscle and fat • Skin, hair • Clothing • Shaper programs control each layer • 500 controls manipulate shapers
Shrek (2001): Facial Polygons Dreamworks
Shrek (2001): Eye Polygons Dreamworks
Shrek Render Farm Google.com One frame per hour, on average Heavily distributive computer processing environment Daytime: 500 processors (not CPUs) Night: 800 processors