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Explore the methodology & practical application of analyzing interactive events from a behavioral perspective using traditional analytic questions. Learn to understand actors' viewpoints for insightful conclusions.
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Methodology and Explanation practical Dr. Mike Fraser University of Bristol
‘Traditional’ analytic questions • How long did it take? • What data did we collect? • How many participants? • What was the participants’ remit? • What is the context? • How did you analyse the data? • Would that happen again in the same or a similar situation? • How many times did these things happen? • Is that behaviour of type X?
Questions you should be asking • Why did that happen? How did that happen? • Why/how did that make sense? • What caused that to happen? • Not why/how/what cause according to you, why/how/what cause according to the interaction
The actor’s point of view • Concentrate on the ‘interactional event’, not on its constituent features • How the behaviour is organised, not what it is • This is the ‘actors point of view’ argument
Dave: yeh i- i- i see where you mean (0.4) right in the corner yeh? Tom: well somewhere over here cos theyre not really (.) that much use for much else but some people could sit (an eat out) Dave: yeh (1.0) Tom: (play a game) or something (0.8) cos the chairs and the table go together Dave’s view Tom’s view
Dave: just watchin where ya ((Tom drops lamp)) putting the lamp I thought you said that corner Tom: I’m trying to go for the (0.6) ((Dave picks up lamp)) hhh trying to go for the corner over there somewhere Dave: have we both got hold of this light here Tom: no I’m p- tryna point (at) the corner over there (0.8) that’s where I meant (.) or did you mean the other corner Dave: that corner? (0.3) is that the one you meant? Tom: I meant the other corner where the sockets are Dave’s view Tom’s view
Steve: in the corner (0.4) Arnie: in- by- yeh (.) in the corner over there Steve: how long (0.4) how long are our leads though (0.7) Arnie: um (0.6) I dont think we know (0.5) but you don’t want leads trailing all over the place do you basically theres two- theres two possible places f- th- er for the TV (.) in that corner or in the opposite corner (.) the diag- diagonally opposite one= Steve: =what about um right hang on I'm gonna point (0.8) we could (0.6) sthat pointing? (0.3) hang on I'm gonna turn (1.0) err right if you look (0.4) not [towards me Arnie: [oh my Go- I've looked at you Steve’s view Arnie’s view