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Creative Thinking Process

Creative Thinking Process

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Creative Thinking Process

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  1. Creative Thinking Process Original : steven Presenter: kilroy “It is difficult to say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.”

  2. Outline • Information Overflow • 教育的未來 • Why this seminar? • Why you listen to anything? • Basic Elements of Successful R&D • Positioning your research • Developing a R&D road map • Getting Your Ideas across • Successful Stroies • Conclusion Creativethinking

  3. Information Overflow 工欲善其事、必先利其器 • To excel in research, we must sharpen our skills in • positioning R&D strategically • identifying and formulating high impact problems • communicating ideas and results effectively Creativethinking

  4. Why this seminar? What happen to this graph ? Creativethinking

  5. Why this seminar? Level of Educational Objectives (B. S. Bloom) • Level 1: Knowledge: List, and recite • Level 2: Comprehension: Explain, and paraphrase • Level 3: Application: Calculate, solve, determine, and apply • Level 4: Analysis: Classify, categorize, derive, and model • Level 5: Synthesis: create, predict, construct, design, imagine, improve, and propose • Level 6: Evaluation: judge, critique, verify, and debate Then ? Creativethinking

  6. Why this seminar? Why You Should Learn Creative Thinking Process ?! You don’t want to be the lower part of M-Society. (下流社會 -- 中產階級蒸發了), Mar 15, 2006 • It’s your responsibility and duty as a person living in Taiwan. • Recognize yourself. Creativethinking

  7. Why this seminar? • 世界的共同危機--美、日、英中產階級蒸發 • 美國,向來強調努力就有希望,但是最近調查卻發現,年收入兩萬五千到七萬五千美元的中等收入人口逐年減少,但兩萬五千美元以下,和七萬五千美元以上的兩個族群都在增加 • 日本認為自己在社會上居於中間階層的人,十年來掉了近十個百分點;而認為自己屬於下層階級的,卻增加一三.三%。 • 英國則出現「IPOD世代」,年輕一代承受 • 沒安全感(insecure)、壓力大(pressured)、過重的稅負(overtaxed)及高築的債務(debt-ridden) • 對人生喪失熱情 Creativethinking

  8. Why this seminar? What’s Next about Taiwan and You? • The World is FLAT. • Are we still in East Asian Four Tigers? • How could we compete with BRICs? • What is the role of Taiwan in the world? • Original Equipment Manufacturer (OEM) • Original Design Manufacturer (ODM) • Intellectual Property Creator (IPC) • What are you going to do after graduation? • Be an engineer or a scientist? • Be a professor? • Be an enterpriser? • Any else, for example… ? Creativethinking

  9. Are you ready to be a graduate student ? Creativethinking

  10. Basic Elements of Successful R&D How to transit from lower levels of learning to higher levels of learning: a shift • From a focus on recites, apply, and solve • To a focus on categorize, critique, and create. What are the habits that you plan to • Overcome? • Cultivate? Active learning and thinking at higher levels Creativethinking

  11. Basic Elements of Successful R&D • What is gift and what is your gift? • To what degree it overlaps with your interests? • “May the force be with you”: what are forces in R&D that can help you? Levels 1. Positioning your research Creativethinking

  12. Gifts Societal Needs Interests Research Focus The path to success consists of three simple elements.Find what interests you1 that you can do well2, and is needed by the people3. - Prof. LuiSha, UIUC Zwai Kilroy Shiing clarity humorous strong statesman actor ??? Research Focus Creativethinking

  13. Basic Elements of Successful R&D • Being Wisdom - Understanding Yourself • What is easier for you? • Writing a complex software program? • Proving a difficult theorem? • What excites the community at large and what excites you? • Does it play into your strength? Understand others is intelligence.Understand yourself is wisdom. 知 人 者 智 , 自 知 者 明- Lao Tze Creativethinking

  14. Basic Elements of Successful R&D • What is the role of concrete application scenarios in research? • How do you spot opportunities that could create new trends of R&D? • What is the key factor that makes a result significant? • What are the categories of research and their • Risks • Impacts Level 2. Developing a R&D road map Creativethinking

  15. Basic Elements of Successful R&D Thinking Out-of-Box • Most researchers/engineers are constrained by models and generally accepted assumptions of the real world. But our knowledge of the nature is never perfect, and the underlining technologies are rapidly changing. • Velocity of light is constant – embrace it as a low of physics and we have the theory of relativity. • Clients request and server computes… -- Why not send some of the code to client instead? Great advancements in science and engineering often are the repudiation (rejection) of generally accepted beliefs. - Anonymous Creativethinking

  16. Basic Elements of Successful R&D Pick the Right Problems to Work on • What is the difference between a theorem and a homework problem to be proven by students? • Both were proven to be correct. • In fact, some homework problems are harder than some of the theorems. • E.g., stack scheduling protocol and priority ceiling protocol are easy but useful. • Therefore… If we decide to spend time on a problem, shouldn’t we work on a problem with greater potential impacts? Of course, you should persuade your advisor if you find a great impact topic. ^^ Creativethinking

  17. Basic Elements of Successful R&D Know What has been Done and Estimate the Impacts • New directions • Challenging long-held beliefs and pioneering a new path • Broad applicability • For the further development of the theory • For solving practical problems • Unification / Integration • Proving a unifying structure or theory and give deeper understanding to seemingly diversified approaches • Advancement along an established line of inquires • You need to significantly improve performance, reliability, or scale. Creativethinking

  18. Basic Elements of Successful R&D • How can we help audience understand your points?What should be made concise and what should be elaborated? • How can we make our presentations? Level 3. Getting Your Ideas across ‧More informative‧More interesting‧More insightful - Prof. LuiSha, UIUC Creativethinking

  19. Basic Elements of Successful R&D Impart an Understanding • Understanding is an act that builds a bridge between what your audience already know to what they need to know. • Focus on key ideas and key results, go from specific to general and from concrete to abstract. Creativethinking

  20. Basic Elements of Successful R&D Techniques t h at help get ideas across Techniques that reduce “unfamiliarity” and help “write through”: ‧Read out the physical meaningof the terms. ‧Use analogy familiar to your audience. An ideal presentation is one that is: ‧Informative ‧Interesting ‧Insightful Creativethinking

  21. Basic Elements of Successful R&D Being Informative • “New” is relative to your audience. • What they already know? • What they should know after your presentation? • What are the steps in-between? • For example: • Managers: the key ideas, expected impacts, and costs. • Experts: new challenges and new insights/results Creativethinking

  22. Basic Elements of Successful R&D Being Interesting • Seemingly unimportant fact that actually holds the key • Seemingly true but it is in fact false • A “difficult” problem is solved with ease and elegance. Interesting: unexpected, counter intuitive, difficult to believe Creativethinking

  23. Basic Elements of Successful R&D Being Insightful • Explain a seemingly complex and confusing problem in a way that is easy to understand. • Unearth hidden/unstated assumptions. And quickly put an argument to rest. • Show things in new angles, new lights and new forms and gain new understandings. • Demonstrate subtle but important connections/inter-dependencies between seemingly unrelated subjects. Insight: impart a deeper understanding Creativethinking

  24. Successful Stories • Apple Computer Company • E-Ink Corporation • Discussion Creativethinking

  25. Successful Stories • Steven Wozniak and Steve Jobs had been friends in high school. They had both been interested in electronics, and both had been perceived as outsiders. They kept in touch after graduation, and both ended up dropping out of school and getting jobs working for companies in Silicon Valley. Case 1 The Apple Computer Company (Steven Wozniak for Hewlett-Packard, Steve Jobs for Atari) Apple Computer was born on April 1, 1976. At that time Jobs was 21 and Wozniak was 26. Creativethinking

  26. Successful Stories Steve Jobs • He is the CEO of Apple Computer and the Chairman and CEO of Pixar Animation Studios. • He was stripped his duties in 1985. After that, he founded NeXT Computer. • In 1986, Steve Jobs bought Lucasfilm's computer graphics division from George Lucas for $10 million and named the new computer animation studio Pixar. • In 1996, Apple bought NeXT for $402 million, bringing Jobs back to the company he founded. Creativethinking

  27. Successful Stories Case 2 The E-Ink Corporation • Electronic Ink is a display technology designed to mimic the appearance of regular ink on paper. Unlike a conventional flat panel display, which uses a backlight to illuminate its pixels, electronic paper reflects light like ordinary paper and is capable of holding text and images indefinitely without drawing electricity or using processor power; as these resources are only required to change or erase the image. Creativethinking

  28. Conclusion Creativethinking