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Advanced Computer Graphics Rigid Body Simulation. Spring 2002 Professor Brogan. In Case of Bomb Threat. Go across the street towards the Stadium Like my gym teacher used to do: you’ll all do wind sprints until the guilty parties confess Meet in that parking lot for continued instruction.
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Advanced Computer GraphicsRigid Body Simulation Spring 2002 Professor Brogan
In Case of Bomb Threat • Go across the street towards the Stadium • Like my gym teacher used to do: you’ll all do wind sprints until the guilty parties confess • Meet in that parking lot for continued instruction
More Questions from Recent Papers • Predicting the Drape of Woven Cloth Using Interacting Particles • Could it produce quantitative results? • Could you simulate individual strands of cloth? • How much better are simulated cloth models over hacked ones? • Introducing noise? • How is texture mapping applied?
More Questions from Recent Papers • Predicting the Drape of Woven Cloth Using Interacting Particles • Faster simulation methods? • Modeling thickness? • Flattened folds? • Can we change parameters to represent wool, cotton, polyester, …
More Questions from Recent Papers • Timewarp Rigid Body Simulation • When does the system perform best/worst? • How can you check if two bodies passed entirely through one another? • Scaling this to real parallel system • Practical applications • Application to soft bodies (collisions) • Where does rendering of frames fit in?
Rigid Body Simulation Continues • First clarify assignment 3 • Part A of the assignment is particles only • No angular terms (MOI, w, a, etc.) • We replicate angular term simulation by building multi-particle objects (soft bodies) • Drawback to this technique is that we are not going to model effects of particles striking soft body
Rigid Body Simulation Continues • Part B of the assignment could be full rigid body simulation • Add rigid bodies (defined by a set of points, not individually simulated particles) to your scene • Get angular terms right
Rigid Body Simulation Continues • Hecker article part 4 – 3D