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Introduction to Visual Effects

Introduction to Visual Effects. Lecture Two Pre-Production. Review of Lecture One. Basic Concepts. What’s the difference between Visual Effects and Special Effects?. Special Effects modify the real world Visual Effects modify the virtual world. Special Effects modify the real world.

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Introduction to Visual Effects

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  1. Introduction to Visual Effects Lecture Two Pre-Production

  2. Review of Lecture One Basic Concepts

  3. What’s the difference between Visual Effects and Special Effects? • Special Effects modify the real world • Visual Effects modify the virtual world

  4. Special Effectsmodify the real world Action background foreground

  5. Visual Effectsmodify the virtual world Camera Post-Production Lens Sensor Processing Image

  6. Why create visual effects? • In normal photography we try to reproduce reality • In VFX we want to create something that doesn’t exist at all • …and also, fool people into believing it is real

  7. Three scenarios for VFX • What we want to see doesn’t exist • What we want to see is too difficult or dangerous to photograph live • We need to “fix” something we have photographed

  8. Format? • Whether VFX are shot on film or video depends on what the effects will be used for • Often effects shots require much higher resolution than the viewing format • The ability to shoot at a variety of speeds is also a determining factor

  9. Film Formats • 65/70mm • When used horizontally, it’s called IMAX • 35mm • 16mm (used for television) • 8mm

  10. Film Formats

  11. Aspect Ratios • Full Aperture = 1.33:1 (Silent) • Academy = 1.37:1 • WideScreen = 1.85:1 • VistaVision = 1.5:1 (Silent) • Cinemascope = 2.35:1 • Television widescreen = 1.78:1 (16x9)

  12. Resolution • 35mm = 4K resolution • Most VFX work is done at 2K resolution • Why is this the case? • 4K resolution = 64MB per frame and 1.5GB/s data rate • 2K is less than half the resolution and require less than 250MB/s data rate

  13. Why resolution is important • Different resolutions draw the attention of the viewer • The process of creating an effect often degrades resolution over time • Affects the size of your sfx plates

  14. Different Resolutions draw our attention • In Spiderman, it was obvious when the image switched between live action and cgi

  15. 1920 x 1080 Resolution affects the size of your sfx plate • If the size of your image is the typical film 2K size and you need to pan across a relatively small area, your background plate will need to be substantially larger 5760 x 1450

  16. Normal ActionFilm Speeds • 12 fps (Silent movies) • 24 fps (all Hollywood movies) • 25 fps (all European movies) • 30 fps (video)

  17. Variable speed • High speed cameras necessary for shooting miniatures • Camera speed at a given scale is found by the formula: • D2 /d2= f

  18. Lenses • Every camera has a “normal” lens which shows objects in the same perspective as the human eye would • A wide angle lens is shorter than a normal lens • A telephoto or “long lens” is longer • If your normal is 25mm, then your wide might be 12mm and your long 100mm

  19. Wide Angle Lens • Includes a larger area than the normal lens at the same distance– good for cramped quarters where you can’t move the camera back any farther • Subject is smaller in the frame than with the normal lens at the same distance • Exaggerates depth– makes elements appear farther apart than normal • Because of the exaggerated depth movements toward or away from the camera seem faster than normal • Because of the smaller image size, camera jiggles are less noticeable. Good for handholding the camera.

  20. Telephoto or “Long” Lens • Includes a smaller area than the normal lens at the same distance– good for distant subjects where you can’t move the camera closer • Subject is larger in the frame than with the normal lens at the same distance • Compresses depth– makes elements appear closer together than normal • Because of the compressed distances, movements toward and away from the camera seem slower than normal • Because of the larger image size, camera jiggles are more noticeable. Best done on the tripod.

  21. Lens Uses • Wide angle lenses tend to distort and spread out images, so they are useful when those types of effects are called for • Telephoto lenses flatten out facial features and are often used for glamour photography

  22. Wide Telephoto Normal

  23. Pre-Production • Planning is the most important aspect of any SFX production • Determine what effects are needed and why they are needed • Determine how the effects can be achieved • Determine who will do the effects • Budget how much the effects will cost • Schedule when the effects will be done

  24. Job Descriptions • Visual Effects Producer • Visual Effects Supervisor • Art Director • Director of Photography • Technical Director

  25. Visual Effects Producer • Works with the VFX Supervisor • Responsible for budget, scheduling and overall management of crew and facilities • Responsible for procuring crew and facilities • Responsible for delivering the project on time and on budget • Answers to the film’s financiers and producers

  26. Visual Effects Supervisor • Overall responsibility for all the effects • Must provide most effective solutions to complete required work within the given budget • Works with entire production team, including director, DP, camera department • Designs, creates and supervises every aspect of the film where a visual effect needs to be created • Includes live action, model, miniature shooting as well as post-production VFX

  27. Art Director • Also called “set designer” or “production designer” • Analyzes the visual requirements of the script in regard to the settings • Includes both construction and decoration of sets • Must create visual representations through sketches, drawings and/or miniatures • Plans, budgets and arranges creation of all sets

  28. Director of Photography “DP” • Responsible for capturing the director’s creative ideas onto film or video • Must be both artist and engineer • Must understand director’s creative vision and then accomplish it • Responsible for the overall look of the film

  29. Technical Director • Manages all material shot by the VFX Supervisor • In charge of the post-production crew • Adds any CGI effects and does the digital compositing • Manages the integration of live action with other effects

  30. Budgeting • Choosing the right effects depends not only on what you are trying to convey but also what you can afford to do • Movies are a business and effects need to be practical and cost-effective • Use limited budgets an opportunity for creativity, not a barrier

  31. Script Analysis • The process of breaking down the script into elements that deal with potential effects • Done by the VFX Supervisor • Often shots are removed at this stage due to budget constraints

  32. Pre-visualization • The visual planning of your effects shots • Pre-Viz is the battle plan for the project • Should never be skipped

  33. Previz on The Matrix

  34. Pre-Viz Steps • Collect and keep reference material • Create and use storyboards • Focus on the finished composition

  35. Reference Material • Books and Magazines • On Location • The Internet • CD Libraries (Stock footage, etc) • Keep a database of your reference materials

  36. Storyboards • Shows shot composition • Shows shot to shot continuity • Helps you break down the shots and develop a list of requirements for each effect

  37. Focus on the Finished Composition • Pay attention to the details • Consider camera, focal depth, lighting, atmospheric effects • Check your plans and your budgets

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