SlideServe
Menu
Préférences
© SlideServe · v2026

Chapter 5 Projectile motion

roy avatar
78 diapositives · 1.1K Views · Jul 29, 2014

Chapter 5 Projectile motion. 1. Recall: a projectile is an object only acted upon by gravity. 2. Chapter 4: [linear motion] straight line motion that was ONLY vertical or ONLY horizontal motion. 3. Chapter 5: looks at motion that follows a diagonal path or a curved path.

Chapter 5 Projectile motion - slide 1
01 / 78Chapter 5 Projectile motion
1 / 17

Télécharger la présentation

Chapter 5 Projectile motion
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Chapter 5 Projectile motion

  2. 1. Recall: a projectile is an object only acted upon by gravity

  3. 2.Chapter 4: [linear motion]straight line motionthat was ONLY vertical or ONLY horizontal motion

  4. 3. Chapter 5: looks at motion that followsa diagonal path or a curved path

  5. 4. When you throw a baseball, it travels in an curved path.

  6. 5. We will separate curved motion into independent x and y motions

  7. 6. vertical motion is not affected by the horizontal motion. And the horizontal motion is not affected by the vertical motion.

  8. 7. Observe: a large ball bearing is dropped at the same time as a second ball bearing is fired horizontally.

  9. What happens?

  10. Remember adding 2 perpendicular vectorshorizontal and vertical vectors.

  11. 8. Remember: When we add perpendicular vectors we use Pythagorean theorem to find the resultant.

  12. Boat in a river

  13. 9. a river is 120 meters wide and has a current of 8 m/sec.

  14. 9. a river is 120 meters wide and has a current of 8 m/sec.

  15. Traveling up and down stream

  16. 10. How fast will a boat drift downstream?

  17. 11. Vtotal = Vboat + VcurrentVtotal = 0 + 8 = 8 m/sec

  18. Now using the motor…

  19. 12. Suppose the motor moves the boat at 15 m/sec.

  20. 12. Suppose the motor moves the boat at 15 m/sec.how fast will the boat travel downstream [with the current]?

  21. 13. Using motor with current: Vtotal= Vboat + Vcurrent

  22. Total velocity traveling downstream: Vtotal= Vboat + Vcurrent= 15 + 8 = 23 m/sec 

  23. 14.Using motor against the current: total velocity traveling upstream [AGAINST the current] Vtotal = Vboat –Vcurrent

  24. 15. Going upstream: Velocity of current and boat are opposite directionsVtotal = Vboat –Vcurrent

  25. Vtotal = 15 -8 = 7 m/sec 

  26. Crossing the river

  27. 16. If there was no current, how many seconds for the boat to travel 120 meters to reach the opposite side?

  28. Velocity = distance timeor time = distance velocity

  29. time = distance velocitytime = 120 m 15 m/sectime = 8 seconds

  30. But there if is a current, what happens when you try to go straight across the river from A to B?

  31. 18. If there is a current, The boat still crosses in 8 seconds, but it lands downstream at point C

  32. 19. Add the perpendicular velocity vectors add to find the resultant velocity

  33. The triangles are similar:

  34. 20. In this example, Every second the boat travels 15 meter in the x direction IT ALSO TRAVELS 8 meter in the y direction

  35. How far down stream is the boat when it reaches the opposite shore?

  36. Velocity = distance timeso distance = velocity X timedistance = 8 m/sec X 8 sec = 64 m

  37. What if you want to travel straight across and land at B, not C?

  38. 21) If you want to go from A to B instead, you must point the boat diagonally upstream to compensate for the current.

  39. 22) Planes are affected by the wind the same way

  40. 23) Head wind: slows the plane[opposite direction]

  41. 24. Tail wind: speeds the plane up [same direction]

  42. 25. crosswind: blows plane off course [wind perpendicular to direction of plane]

  43. Break Vboat into VxandV y components

  44. Use pythagorean theorem to find Vx.

  45. Vx2 + Vy2 = Vboat2Vx2 + 82 = 152Vx2 =225-64 = 161Vx =12.7 m/sec

  46. How many seconds to cross?Velocity = Distance/timeT = D/V

  47. How many seconds to cross? From A to BT = D/VT = 120/12.7 T = 9.4 sec