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Let the Games Begin!!

Let the Games Begin!!. New York City Mathematics Project. October 28, 2017. NYCMP Facilitators : Arlene DeSimone Sciarretta Ann Cola arlenedesimone@gmail.com anncola3@gmail.com. FIND YOUR TEAM. When you entered the room a you were given an index card with a word or phrase –

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Let the Games Begin!!

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  1. Let the Games Begin!! New York City Mathematics Project October 28, 2017 NYCMP Facilitators: Arlene DeSimone Sciarretta Ann Cola arlenedesimone@gmail.comanncola3@gmail.com

  2. FIND YOUR TEAM • When you entered the room a you were given an index card with a word or phrase – • Find the table that best fits your card • Compare your card with other teammates

  3. ICEBREAKER $100,000 PYRAMID

  4. $100,000 PYRAMID This educational game is a way for students to review key words or concepts from a unit and make connections between them. Students deepen their comprehension by describing concepts in as much detail as possible to another classmate. By making this learning strategy into a game, students are excited and engaged.

  5. Why Use Math Games? • Jot down why should we use Math Games • Share your responses with your table • Be prepared to share with the entire group Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables Games provide a context for engaging practice. Through lively games of charades, $25,000 pyramid, or others, my students willingly use the vocabulary and structures, repeatedly gaining much-needed practice. Through games, students can learn a variety of important skills. There are countless skillsthat students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship While playing games, students develop a variety of connections with the content and can form positive memories of learning. Games can provide a variety of sensory experiences for students. Games grab students’ attention and actively engage them

  6. Why Use Math Games? • To practice math skills • To practice math talk • To work/learn together • To increase student engagement • To have fun • To see math in a different way • Can differentiate & provide multiple entry points Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables Games provide a context for engaging practice. Through lively games of charades, $25,000 pyramid, or others, my students willingly use the vocabulary and structures, repeatedly gaining much-needed practice. Through games, students can learn a variety of important skills. There are countless skillsthat students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship While playing games, students develop a variety of connections with the content and can form positive memories of learning. Games can provide a variety of sensory experiences for students. Games grab students’ attention and actively engage them

  7. Why Use Games? Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables Games provide a context for engaging practice. Through lively games of charades, $25,000 pyramid, or others, my students willingly use the vocabulary and structures, repeatedly gaining much-needed practice. Through games, students can learn a variety of important skills. There are countless skills that students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship While playing games, students develop a variety of connections with the content and can form positive memories of learning. Games can provide a variety of sensory experiences for students. Games grab students’ attention and actively engage them

  8. Guess Who?

  9. Guess Who? https://www.teacherspayteachers.com/Product/Guess-My-Shape-Geometry-Game-229478

  10. Algebra PICTIONARY

  11. PICTIONARY • Give each group a set of cards.  You can also have the whole class guess.  • Make sure that you introduce the rules of Pictionary as all students might not be familiar with how to play the game. • Each student gets to draw a card, and then has 15 secs to think about the word before they draw it.  No numbers, letters, or words can be used in the drawing. • The student starts drawing the word and then team members make guesses.  Variation • Divide the class ( or large group) into two teams • After 2 minutes, the other team can start making guesses too.  • The team who guesses correctly earns one point for their team. • Continue having the teams take turns as time allows.  • If no one can guess the word after 4 minutes the student who drew the picture can explain what their word was and then their turn is over.

  12. GEOMETRY HEADS UP

  13. GEOMETRY HEADS UP • Directions • Form teams of not more than five people. • Place cards face down in the center of the table. • Player 1 will pick up a card and hold it up to his forehead (facing forward) without looking at the picture. • The other team members will take turns giving that player one clue about their card. • Once Player 1 guesses the geometric shape, give your team one point! • Continue playing with each team member taking turns placing a card on their forehead and trying to guess the shape. • When time is up, the team with the most points wins the round.

  14. Quick Draw/ WIN-LOSE-DRAW

  15. Quick Draw • Geometry Quick Draw • 1. Work with a partner & take turns. . • 2. Lay cards facedown in a stack. • 3. Partner A chooses a vocabulary card and reads aloud to Partner B. • 4. Partner B draws the vocabulary word. • 5.Partner A checks the drawing.

  16. TABOO

  17. TABOO • The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card. • Taboo cards have the clue word on the top of the card and the taboo words listed below the clue word.

  18. PASSWORD

  19. PASSWORD • You may play this game alternating words or two teams playing the same word • The object of the game is to get the secret (password) word given one word clues • The clue giver may not uses forms of the word. Hyphenated words are not allowed. One way to score • Each team keeps track of how many clues are needed to correctly get the password • The team with the lowest score is the winner

  20. Dominoes

  21. Dominoes • Divide students into groups of 2 or 3 • Each group is given a set of domino cards • Cards are divided among students (alternative each student gets 7 cards) • To start the game a double is needed ( a card with equivalent expressions) • The next student plays a card • Play continues till one player has no cards (dominoes) left • (Alternative play till all cards are played)

  22. BINGO or MATHO

  23. Game of 24, Krypto, Touchdown Math

  24. Game of 24, Krypto, Touchdown Math • Use all four numbers once and any combination of +, -, x, / to make the target number

  25. Some helpful tips https://www.teacherspayteachers.com/Product/Anchor-Charts-in-Action-Why-Play-Math-Games-2827991

  26. Arlene DeSimone Sciarretta Ann Cola

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