1 / 11

VEX IQ Curriculum

VEX IQ Curriculum. It’s Your Future Lesson 01. Project Overview. Its Your Future Let’s Get Started Your First Robot Simple Machines & Motion Chain Reaction Challenge Key Concepts Mechanisms Highrise Challenge Smart Machines Chain Reaction Programming Challenge Smarter Machines

rufina
Télécharger la présentation

VEX IQ Curriculum

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. VEX IQ Curriculum It’s Your Future Lesson 01

  2. Project Overview • Its Your Future • Let’s Get Started • Your First Robot • Simple Machines & Motion • Chain Reaction Challenge • Key Concepts • Mechanisms • Highrise Challenge • Smart Machines • Chain Reaction Programming Challenge • Smarter Machines • Highrise Programming Challenge

  3. HIGHRISE PROGRAMMING CHALLENGE Whether you’re going to attend an official VEX IQ Challenge Event, host your own event, or just just play the game in your classroom, it’s time to design and build a robot for the full autonomous robotics game challenge! Use your knowledge of the VEX IQ platform and all you’ve learned in previous lessons to create a VEX IQ robot for the Programming Skills Challenge portion of the Highrise game!

  4. LESSON 12 STARTER Prints out for the lesson Chain Reaction Idea Book Exercise Teacher US guide sheet Student hand-out

  5. LESSON 12

  6. LESSON 12 STARTER Learning objective: Utilise the design process for robot design. Trouble shoot and problem solve technical issues. Complete a design, build and test challenge. The Game Rules All important information (including the official game manual) can be found at the Highrise Challenge wiki page. Click here for the wiki page. Important Notes - Your teacher will need to obtain the Highrise Field & Game Elements and VEX IQ Challenge Field for this unit OR obtain just the Highrise Field & Game Elements and create a similar field from easy to obtain items. - Alternatively, your teacher could also get creative and design a game of his or her own for you to design and build for. - If you’ve already built a robot for the teleoperated portions of the Highrise Challenge, you only need to add sensors and then program your robot to complete the challenge autonomously!

  7. LESSON 12 STARTER Idea Book Page: The Engineering Notebook You are provided with an Idea Book page in this unit that can be used to develop a full Engineering Notebook. Use as many of these pages as you need to document your robot and programming ideas, build, fixes, changes, and improvements for the game challenge. Alternatively, teachers and students are encouraged, when comfortable, to use the Robotics Engineering Notebook (provided to registered VEX IQ Challenge teams and also sold separately) for this purpose instead. Robot Challenge Evaluation Rubric This rubric can be used to assess your challenge robot in up to eleven technical and non-technical categories. No matter how your teacher chooses to use the rubric, it will be obvious that your PROCESS and your PRODUCT (robot) are equally important.

  8. LESSON 12 STARTER Today you are going to complete a brainstorming activity with student teams (large group or small) to generate ideas on how to best play the game (strategy) and what kind of robot can achieve a set of desired goals. Task 1: Use Idea Book pages or Engineering Notebook to brainstorm and generate ideas of how best to play the game. Once you have done this as a team, sketch out your robot design ideas again using a different page of your Idea book or Engineering Notebook.

  9. LESSON 12 STARTER Task 2: Design-build-test your robotIn your teams design, build, and test your programmed robot for the given challenge using the “THINK-DO-TEST” approach to completing their Idea Book pages or Engineering Notebook entries all while building within the constrains of the challenge rules. Use the Robot Challenge Evaluation Rubric as a vehicle for improvement during the process and/or to assess final designs.

  10. LESSON 12 PLENARY As a class, let us consider the following questions?A. How did you go about designing your robot? B. What type of mechanisms and sensors did you use? C. What problems did you encounter?D. How did you overcome your problems?

  11. SUMMARY Learning objective: Utilise the design process for robot design. Trouble shoot and problem solve technical issues. Complete a design, build and test challenge. • Today you have: • Learnt how to design in teams. • Built a robot and evaluated it using a rubric. • Learnt how to apply your knowledge of mechanisms, sensors and VEXIQ to attempt the Highrise Programming Challenge.

More Related