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Genre in computer games

Explore the dynamic landscape of computer game genres, tracing their origins from pioneering classics like Spacewar! and Pong to the diverse gameplay experiences of the 1980s and beyond. Discover how genres emerged as collections of older concepts, leading to popular categories such as action-adventure, real-time strategy, and platform games. Reflect on the historical milestones that shaped gaming— from Higginbotham's tennis in 1958 to the rise of multiplayer experiences in the 2000s. Gain insight into the fusion of gameplay mechanics that continually reinvent the gaming world.

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Genre in computer games

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  1. Genre in computer games • In general • Historically • As a means of creating new games.

  2. What is a genre?

  3. Nothing is fixed! Everything is an assemblage of older bits!

  4. Spacewar (? What is the roots of this?)

  5. Higginbothams tennis (1958)

  6. Pong(pingpong +computers)

  7. Space Invaders (?)

  8. Donkey Kong (?)

  9. VCS 2600

  10. Night Driver (driving + computer)

  11. Pole Position (driving game + 3d)

  12. Adventure (cave simulation + treasure & enemies)

  13. Hobbit (adventure + graphics)

  14. Action-adventure (adventure’s exploration + real time) Real-tids adventure. Fx Jet Set Willy Kort

  15. Tetris (russian toy + computer)

  16. Genres in the 1980’s Adventure Platform Action Driving Action-adventure: Gauntlet, Jet Set Willy. Various: Pac-man (maze), Pengo, Qix, Frogger, Star Wars

  17. Doom - First person shooter(action + some exploration from adventure)

  18. Real time strategy(board game + real-time)

  19. Tidslinie • 1958: Higginbothams tennis • 1961: SpaceWar! • 1972: Pong • 1977: Space Invaders • 1980: Donkey Kong • 1980: Game & watch • Ca. 1983: ZX Spectrum, C64 • 1984: Videogame crash • 1985: Nintendo • 1986: Sega master system • 1987: Amiga • 1990: PC, Mac bliver spillecomputere • 1993: Doom, netværksspil. Ca. Real Time Strategy. • 1995: Sony Playstation, Sega Saturn • 1996: Nintendo 64 • 1996: 3d accel kort til PC • 1999: Dreamcast • 2000: Playstation II • (2001-2002: Microsoft X-Box, Nintendo Gamecube)

  20. Genreopdelinger ca. 2001(som alle er lidt uenige om) Gamespot.com

  21. Emergensspil Ikke- eller løst defineret tid. Elementer der kombinerer sig og laver nye mønstre. Mest multi player. Interesse i at bemestre og se nye kombinationer. Skak, action, Quake III, strategispil Progressionsspil Veldefineret tid. Den ene opgave efter den anden. Mest single player. Interesse i at komme videre, se nye ting. Adventurespil, Half-life etc.. Games of emergence, games of progression

  22. Spilvariation

  23. Game variation

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