1 / 19

The Assembly Process

The Assembly Process. Computer Organization and Assembly Language: Module 10. Machine Code Generation. Assembling a program entails translating the assembly language into binary machine code This requires more than simply mapping assembly instructions to machine instructions

saburo
Télécharger la présentation

The Assembly Process

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Assembly Process Computer Organization and Assembly Language: Module 10

  2. Machine Code Generation • Assembling a program entails translating the assembly language into binary machine code • This requires more than simply mapping assembly instructions to machine instructions • Each instruction is bound to an address • Labels are bound to addresses • Assembly instructions which refer to labels generate machine instructions which contain the label's address • Pseudo-instructions are translated into one or more machine instructions

  3. Instruction Format (see Appendix A of Patterson & Hennesy for complete details ) addi $13,$7,50 0010 00 00111 01101 0000 0000 0011 0010 16 bits 6 bits 5 bits 5 bits immediate operand opcode add $13,$7,$8 0000 00 00 111 01000 01101 000 0010 0000 extended opcode opcode

  4. The symbol table • The assembler scans the source code and generates the appropriate bit string for each line encountered • The assembler must remember • what memory locations have been allocated • to which address each label is bound • A symbol table is a list of (label, address) pairs • When the data and text segments have been generated, they are stored as an executable file • The file is used by a program called the loader to initialize memory to the appropriate state before execution

  5. Instructions • The .text directive tells the assembler that the lines which follow are instructions. • By default, the text segment starts at 0x00400000 • In some cases, a symbol may not have an assigned address yet when the assembler scans the line where it belongs • A second pass through the code can update instructions containing unresolved labels • Maintain a list of addresses in which each unresolved label appears • When the labeled is added to the symbol table, all locations in the corresponding list are updated to hold the address associated with the label

  6. Pseudo-instructions PseudoActual machine implementation add add, addi, addu, or addiu mul mult and mflo div div and mflo (extra for div by zero check) rem div and mfhi (extra for div by zero check) li lui [and ori] la lui and ori move ori with $0

  7. Branch offset in the MIPS R2000 • In machine code, the target address in a branch must be specified as an offset from the address of the branch. • During execution, this offset is simply added to the program counter to fetch the next instruction • PC contains the address • Offset is measured in words, not bytes PC_NEW = offset*4 + PC_OLD • To calculate the offset, the assembler uses the formula: offset = (target instruction address – (branch instruction address))/4

  8. Branch offset calculation • The offset is stored in the instruction as a word offset rather than a byte offset. • Instructions are only stored at word boundaries • For both target and branch instruction, the least two bits of the address are zero • An offset maybe negative • If the target instruction preceded the branch instruction • The offset is stored in the 16-bit immediate field • This means the branch can only jump about 215 instructions before or after the current address • 215 instructions (words) = 217 bytes

  9. Branch offset calculation • An entry in the SPIM instruction list offset in bytes (__start = 0x00400000) 0x00400000 – (0x00400068) = - 104 stored offset ffe6 = -26 = -104/4 offset calculation, in bytes ignores PC increment [0x00400068]0x1440ffe6bne $2, $0, -104 [__start-0x00400068]; 44: bnez $v0, __start machine code orignal assembly code instruction address line number in source file

  10. Jump target calculation f e d c b a 9 8 7 6 5 4 3 2 1 0 • The jump instruction has two forms • Pseudo-direct, for j and jal • Register direct for jr and jalr • jr and jalr specify a register containing the address to be loaded into the PC • j and jal specify most of the address of the target within the instruction. • However, they have a range of at most one-sixteenth of the memory space

  11. PC opcode Jump target bits (26) 00 Jump target calculation • The target address is a 32 bit quantity • Since all word addresses are multiples of 4 there is no need to store the last two bits • The jump instruction format has 26 bits for the target address • The remaining 6 bits of the instruction are used for the opcode • The highest-order 4 bits of the target are taken from the address currently stored in the program counter

  12. Jump Target Calculation f e d c b a 9 8 7 6 5 4 3 2 1 0 • jump instructions have a range of 226 words or 226 x 22 =228 bytes • This range is NOT symmetric about the jump instruction +0x0fffff7c 0x80000080 -0x00000080

  13. Program relocation • It is possible that program modules are developed separately by individual programmers. When these programs are to be loaded into memory they should not be assigned overlapping memory space. • To handle this problem, the modules have to be relocated • relative addresses are relocatable • Any absolute references must be "fixed" by the loader • Use a logical base address known at load time • Absolute addresses are stored as offsets from this TBD base

  14. From source to executable high-level source code lib obj asm exe asm obj linker loader assembler memory compiler

  15. Some examples of assembling code • .data • a1: .word 3 • a2: .word 16, 16, 16, 16 • a3: .word 5 • .text • __start: • la $6, a2 • loop: • lw $7, 4($6) • mul $9, $10, $7 • b loop • li $v0, 10 • syscall

  16. Some examples of assembling code Symbol Table • symbol address • a1 1000 0000 • a2 1000 0004 • a3 1000 0014 • __start 0040 0000 • loop 0040 0008 • Memory map of data section • address contents • 1000 0000 0000 0003 • 1000 0004 0000 0010 • 1000 0008 0000 0010 • 1000 000c 0000 0010 • 1000 0010 0000 0010 • 1000 0014 0000 0005 • .data • a1: .word 3 • a2: .word 16, 16, 16, 16 • a3: .word 5 • .text • __start: • la $6, a2 • loop: • lw $7, 4($6) • mult $9, $10, $7 • b loop • li $v0, 10 • syscall

  17. Translate pseudo-instructions lui $6, $6, 0x1000 • ori $6, $6, 0x0004 • lw $7, 4($6) • mult $10, $7 • mflo $9 • b loop • ori $v0, $0, 10 • syscall la $6, a2 • loop: • lw $7, 4($6) • mul $9, $10, $7 • b loop • li $v0, 10 • syscall

  18. Translate to machine code lui $6, 0x1000 • ori $6, 0x0004 • lw $7, 4($6) • mult $10, $7 • mflo $9 • b loop • ori $v0, $0, 10 • syscall address contents 00400000 3c06 1000 (lui) 00400004 34c6 0004 (ori) 00400008 8cc7 0004 (lw) 0040000c 012a 0018 (mult) 00400010 0000 4812 (mflo) 00400014 1000 xxxx (beq) 00400018 3402 000a (ori) 0040001c 0000 000c (syscall)

  19. Resolve relative references lui $6, 0x1000 • ori $6, 0x0004 • lw $7, 4($6) • mult $10, $7 • mflo $9 • b loop • ori $v0, $0, 10 • syscall address contents 00400000 3c06 1000 00400004 34c6 0004 00400008 8cc7 0004 0040000c 012a 0018 00400010 0000 4812 00400014 1000 fffd (-3) 00400018 3402 000a 0040001c 0000 000c [0x400008 - (0x400014)]/4 = -12/4 = -3 = 0xfffd

More Related