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Explore the current status of the radiation module in volume rendering, its usefulness for visualizing volumetric data, and future developments outlined by Axel Brandenburg. Learn about ray direction transfer equations, parallelization processors, adaptive mesh, 3-D graphics, and more.
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The radiation module Current status
Number of directions, etc 1 ray means just 1 direction Useful for volume rendering
Volume rendering • Want to see everything in the volume • Forground should cover background stuff • More than just one field • Different colors… Axel Brandenburg: Lightsabers
Mutual obscuration as with lightsabers Axel Brandenburg: Lightsabers
Intrinsic Calculation Ray direction Transfer equation & parallelization Processors Analytic Solution: Axel Brandenburg: Lightsabers
Analytic Solution: Communication Ray direction The Transfer Equation & Parallelization Processors Axel Brandenburg: Lightsabers
Analytic Solution: Intrinsic Calculation Ray direction The Transfer Equation & Parallelization Processors Axel Brandenburg: Lightsabers
Source function & opacity Axel Brandenburg: Lightsabers
Different colors/frequencies? Axel Brandenburg: Lightsabers
Future developments • Adaptive/multiple mesh • More 3-D online graphics output • Poisson solver for non-Cartesian geometries • Parallel developments with graphics card
1-D atmospheres • Radiative boundary condition • Full radiation transfer
1-D atmospheres • Radiative boundary condition • Full radiation transfer
1-D atmospheres • Full radiation transfer
Color table 240 255 16 31 0 15 Axel Brandenburg: Lightsabers
Movie Axel Brandenburg: Lightsabers