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Presenter Name Location Date Version 2

Engineers as Educators Workshop. Presenter Name Location Date Version 2. Contact Information. Presenter Name and Contact Information Lisa Bacon Program Manager, STEM K-12 Outreach LisaB@aiaa.org. Tonight’s Goal. To: 37607 Message: 345177. Why We H ope Y ou’re H ere.

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Presenter Name Location Date Version 2

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  1. Engineers as Educators Workshop Presenter Name Location Date Version 2

  2. Contact Information Presenter Name and Contact Information Lisa Bacon Program Manager, STEM K-12 Outreach LisaB@aiaa.org

  3. Tonight’s Goal

  4. To: 37607 Message: 345177

  5. Why We Hope You’re Here • To encourage students to pursue STEM careers • To learn techniques and activities to use with K-12 students • To share what you’ve learned with your others in your region and section • To make learning engaging!

  6. A Unique Opportunity Keymakers By: Philip Ward

  7. Some people see a closed door, and turn away. Others see a closed door, try the knob if it doesn't open... they turn away.

  8. Still others see a closed door, try the knob, if it doesn't open, they find a key, if the key doesn't fit... they turn away.

  9. A rare few see a closed door, try the knob, if it doesn't open, they find a key, if the key doesn't fit... They make one.

  10. Ice Breaker 3-2-1 3: Things you have in common with the other people at your table 2: Important take-aways from the video 1: Way you can Make a Difference (Individually- Write this one on a sticky note.)

  11. Individual Challenge Using one entire piece of 8.5” x 11” copy paper, construct a paper airplane that will carry the maximum amount of paperclips the furthest distance. You must be ready to test your paper airplane in 15 minutes.

  12. The Requirements • All Paperclip Airplanes Must: • Use the entire sheet of 8.5” x 11” paper • Use the paperclips provided and attach them without the use of any other materials • Contain at least 2 fixed wings According to Merriam Webster air·planenoun\ˈer-ˌplān\ : a powered heavier-than-air aircraft with fixed wings from which it derives most of its lift

  13. Point Calculations Total Points= 10d + 5p Where: d = distance rounded to the nearest foot p = the number of paperclips attached

  14. The Engineering Process

  15. SCAMPER

  16. Redesign Use the Engineering Process to redesign your paperclip airplane. You will need to demonstrate your new design in a fly-offin 10 minutes. Your airplane must continue to contain the required elements.

  17. The Requirements • All Paper Airplanes Must: • Use the entire sheet of 8.5” x 11” paper • Use the paperclips provided and attach them without the use of any other materials • Contain at least 2 fixed wings

  18. Debriefing ? What did we learn? What concepts can we teach from this? ?

  19. Debriefing • Hands-On Activity: Paperclip Airplanes • Grade Range: K- 12 • Possible Concepts Taught: • Four Forces of Flight (Thrust, Drag, Lift, Weight) • Center of Gravity • Generating a Hypothesis • Stability and Control • Multiple Variables • Force and Motion • Optimization

  20. Today’s Student … • Is a visual and kinesthetic learner • Is hyper-connected to the real world via social media • Expects technology in their classroom • Places a high value on interactivity and active learning • Depends on transferable skills

  21. Elementary School (K-5) • Want to understand “why?” • Require concrete examples of concepts • Enjoy pictures, videos, models, props • Recommendations: • Hands-on activities • Movement activities (younger students) • Power Point presentations (older students)

  22. Middle School (6-8) • Want to understand “how?” • Enjoy concrete examples of concepts • Connect academics to real-world • Enjoy pictures, videos, models, props • Recommendations: • Hands-on activities • PowerPoint presentations with visual media • Connections between topics and real-world

  23. High School (9-12) • Want to understand “why not?” • Connect academics to real-world • Enjoy being spoken to rather than spoken above • Recommendations: • Hands-On Activities • PowerPoint presentations with visual media • Connections between topics and real-world • More specific content – extend into college-level

  24. Team Challenge Use the materials provided to design a shock-absorbing Mars Lander that protects our astronauts. You must be ready to test your design in 15 minutes.

  25. The Requirements • All Mars Landers Must Use a Maximum of: • 8 straws • 3 index cards • 1 Dixie cup (3oz) • 1 piece of cardboard • 3 rubber bands • 10 Marshmallows (small) • Your “astronaut cabin” (cup) may NOT contain any type of lid or covering

  26. Testing • “Astronauts” (large marshmallows) will be added to the “astronaut cabin” at the time of the drop • No other items may be inside the “astronaut cabin” with the astronauts • All Mars will be dropped from a height of 2 feet onto a table. • You MAY NOT TEST your Mars Lander prior to the official competition.

  27. Redesign Use the Engineering Process to redesign your Mars Lander. You will need to demonstrate your new design in 10 minutes. Your Mars Lander must continue to contain the required elements.

  28. The Learning Pyramid Lecture 5% Source: NTL Institute

  29. The Requirements • All Mars Landers Must Use a Maximum of: • 8 straws • 3 index cards • 1 Dixie cup (3oz) • 1 piece of cardboard • 3 rubber bands • 10 Marshmallows (small) • Your “astronaut cabin” (cup) may NOT contain any type of lid or covering

  30. Debriefing ? What did we learn? What concepts can we teach from this? ?

  31. Debriefing • Hands-On Activity: Mars Lander • Grade Range: 3- 9 • Possible Concepts Taught: • Potential and Kinetic Energy • Measurement • Data Collection and Analysis • Acceleration Due to Gravity • Air Resistance • Engineering Design Process • Constructing an Experiment

  32. When You’re in the Classroom • Communicate with the teacher prior to your visit • Ask about student needs • Share lesson with the teacher and ask for help with supplies • Create a lesson that is engaging and appropriate for students • Make connections between your job and the student’s world • “An open mind is a creative mind”

  33. Resources http://AIAASTEMeducation.org • AIAA’s web site has many activities that can used that are • Simple • Low Cost • Can be done in a short amount of time • Can be related to the mentor’s real world experience • Can be tied to the classroom lessons already being taught

  34. Graduation Congratulations, you have completed your workshop and are ready to work with students. You will now become part of the AIAA Mentor Database

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