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In the chilling depths of "The Most Dangerous Game," Rainsford stumbles upon a mysterious island lit with flickering lights. As he approaches a grand building, ominous feelings wash over him with the sight of its eerie gargoyle. A haunting knock on the door sets the stage for suspense, leading him to meet General Zaroff, who speaks cryptically about the dangerous waters surrounding the island. Rainsford learns about the terrifying game that awaits him and the chilling implications of hunting the most dangerous prey.
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The Most Dangerous Game Grace Anderson
Pages 19-26 “He thought he came upon a village, so many lights. But as he forged along, he saw the lights on one building.”“It was no mirage, he found, when he opened the tall, spiked iron gate. The stone steps were real enough; the massive door with a leering gargoyle was real enough.” “He lifted the knocker and it creaked up stiffly as if it had never been used before.” [page 22] [Rainsford decided to knock on the door to reveal himself to the general. The author let Rainsford go there to decide for him to go or not on a creepy night to show suspense because he wanted the reader to think about how he would portray the other characters.]
Page 27-30 “’This island is called Ship-Trap,’ he answered. ‘Sometimes an angry god of the high seas sends them to me. Sometimes, when a providence is not so kind, I help providence a bit.’” [page 28-29] “’They indicate a channel,’ he said, ‘where there is none; giant rocks with razor edges crouch like sea monsters with wide open jaws. They can crush a ship as easily as I can crush this nut.’” [page 29] [General Zaroff told Rainsford about his trappings because he wanted Rainsford to know that he invented a new animal for him to hunt.]
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