Ryan Schaaf - Game On: Using Digital Games to Transform Teaching, Learning, and Assessment
Ryan Schaaf, Notre Dame of Maryland University
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Most of us have seen the excitement and extreme task commitment involved with playing a digital game. A vast majority of the globalized world play video games as a pastime or hobby.
If teachers could somehow harness the excitement and engagement of playing digital games in the classrooms, then students would experience hands-on, brains-on learning using the digital media that is an everyday, always-on part of their lives outside of schools.
As educators, we can duplicate the extreme motivation and task commitment of the video game experience into the classroom.
This interactive workshop, based on the book Game On: Using Digital Games to Transform Teaching, Learning, and Assessment, is designed for educators and learning game enthusiasts to:
find, critique, and evaluate digital games using search and evaluation strategies to determine if they are suitable for instruction.
integrate a variety of digital games into the curriculum utilizing standards such as the Common Core.
explore the instructional strategies essential to make a digital game- based learning experience a success for students.
determine meaningful assessment processes such as process and product rubrics and self and/or peer evaluation practices for digital game-based learning experiences.
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