How to Deliver Innovative and Inclusive Game-based Instruction at Scale
In this session, Dr. Kelly Whitney, Ed.D., iCivics’ Chief Product & Partnerships Officer, and Dan Norton, Filament Games Chief Creative Officer, discuss how their shared focus on purpose, process, practicality, and playability have contributed to iCivics’ unparalleled success in the civic education and game-based learning spaces. With 68 million lifetime plays and more than 5 million student users in 2017 alone, iCivics and Filament have navigated a year of explosive platform growth, harnessing the national conversation around civics and navigating the emergent needs of our nation’s changing demographics.
Join us as we share the secrets behind iCivics’ swift widespread adoption, reflect on the affordances and challenges that face a rapidly growing learning platform, and discuss our latest efforts to engage all U.S. students in civics education through inclusive new initiatives like English language learners (ELL) support and more.
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