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Games Programming with Java

Games Programming with Java

Games Programming with Java 240-492, Special Topics in Comp. Eng. II Semester 1, 2002-2003 Objective to motivate this course by giving some background on games programming in Java 1. Motivation and Background Overview 1. The Games Market 2. Wrong Ideas about Java for Games

By ostinmannual
(359 views)

Technical Issues: Animation

Technical Issues: Animation

Technical Issues: Animation Technical Issues: Animation While graphical effects can visualize a game world, animation effects are what actually breathe life into it. Otherwise, you only have a static and motionless world.

By oshin
(437 views)

Online Game Security - Quake III and its Hacks -

Online Game Security - Quake III and its Hacks -

Online Game Security - Quake III and its Hacks - (related paper: A Systematic Classification of Cheating in Online Games , Jeff Yanand and Brian Randell. Submitted 2004) Speaker: S. F. Yeung Flow of this Presentation What is Game Hacks? How do Hacks Work? What can Hacks Do?

By oshin
(691 views)

Making The Case: Business Models in Online Gaming

Making The Case: Business Models in Online Gaming

Making The Case: Business Models in Online Gaming Greg Costikyan Chief Design Officer, Unplugged Games costik@ungames.com http://www.costik.com Jessica Mulligan Jessica@mm3d.com Who We Are Greg Costikyan Chief Design Officer, Unplugged Games MadMaze, Fantasy War, 25 others

By ostinmannual
(289 views)

Joker a Card Game Programming Language

Joker a Card Game Programming Language

Joker a Card Game Programming Language. Jeffrey Eng Jonathan Tse Howard Chu Timothy SooHoo. Motivation. Structure & rule-driven nature of card games Succinctly describe the rules of a card game Create a runtime card game engine Framework for creating standard games. Feature Overview.

By Sophia
(652 views)

Integrating Learning in Interactive Gaming Simulators

Integrating Learning in Interactive Gaming Simulators

Integrating Learning in Interactive Gaming Simulators. David W. Aha 1 & Matthew Molineaux 2 1 Intelligent Decision Aids Group Navy Center for Applied Research in AI Naval Research Laboratory; Washington, DC 2 ITT Industries; AES Division; Alexandria, VA surname @aic.nrl.navy.mil.

By arleen
(214 views)

Renderer Design for Multiple Lights

Renderer Design for Multiple Lights

Renderer Design for Multiple Lights. by Wolfgang Engel 05/27/08. Agenda. What is a Renderer? What does the Renderer do? Z Pre-Pass Renderer Deferred Renderer Light Pre-Pass Renderer Conclusion. What is a Renderer. It is the fundament of your game engine

By zurina
(369 views)

What is Gameplay?

What is Gameplay?

What is Gameplay?. Week Twelve Introduction to Game Design. What is Gameplay?.

By shakira
(227 views)

The Science of Play Testing: EA’s Methods for User Research

The Science of Play Testing: EA’s Methods for User Research

The Science of Play Testing: EA’s Methods for User Research. The Science of Play Testing: EA’s Methods for User Research. Veronica Zammitto Game User Researcher. Outline:. Game User Experience Evaluations Case Study 1: NBA Live 10 Case Study 2: NHL 11 Take Away Q&A.

By chibale
(125 views)

The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning

The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning

THE VIRTUAL FRONTIER. The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning . Edward Prentice III Centrax Corporation Chicago, IL Eprentice@centrax.com. David McGrath Grainger Chicago, IL David_mcgrath@grainger.com. THE VIRTUAL FRONTIER.

By saniya
(196 views)

Intro to Java Monkey Engine

Intro to Java Monkey Engine

Intro to Java Monkey Engine. Download JME SDK @ http ://hub.jmonkeyengine.org/downloads /. JME Technology. JME stands for the java monkey engine: a game engine written in java and built upon LWJGL (light-weight java GL -- a java binding for OpenGL )

By nodin
(192 views)

Unit 6: Apply 2D Game Design

Unit 6: Apply 2D Game Design

Unit 6: Apply 2D Game Design . Perspective, Scene Design and Basic Animation. In this Unit You will learn:. To recognize a basic 2D game engine interface and the associated terminologies. To illustrate 2D game sprites, actions, events and sounds.

By svea
(154 views)

touch develop cross-platform app creation on mobile devices

touch develop cross-platform app creation on mobile devices

touch develop cross-platform app creation on mobile devices. Tom Ball, Sebastian Burckhardt, Juan Chen, Micha ł Moskal Manuel Fähndrich , Peli de Halleux, Nikolai Tillmann Microsoft Research and Peter Müller ETH Zürich. PLDI 2013 Tutorial. mission: democratize programming.

By harva
(81 views)

AI in the News

AI in the News

AI in the News. Lecture 7/9/2006. AI.Implant. Engenuity Technologies Inc. Global player in visualization and simulation software solutions for the aerospace, defense, automotive, games and entertainment markets.

By osias
(82 views)

DODGE THE FALLING BLOCKs

DODGE THE FALLING BLOCKs

전기공학부 김효종. DODGE THE FALLING BLOCKs. GENRE: 3D ARCADE (3D TETRIS + FIRST-PERSON ARCADE). CONTENTS. CONCEPT CONCEPTUAL IMAGE ABOUT DEVELOPMENT PROS & CONS. CONCEPT. FEATURE 1 THERE’RE FALLING BLOCKS LIKE USUAL TETRIS , THOUGH… YOU ARE NOT SUPPOSED TO CONTROL THE FALLING BLOCK!

By gamba
(218 views)

Project Roga

Project Roga

Project Roga. Team Members: Vincent Czubatiuk Jay Lenahan Amanda Perez. Table of Contents. The Background The Left-Right Conundrum The Assembly Line The Insides of Roga The Physics The Visuals The Interface The Gooey Bits. The Background. Brought to You by The Letter C++.

By teo
(126 views)

AGENDA, 2-6-12

AGENDA, 2-6-12

AGENDA, 2-6-12. Discuss “Abstraction in the Video Game” and Atari/Nintendo games Quiz Presentations Lecture/Discussion: What Is a Game? REMINDERS: 1 ST paper due on Wednesday: email to tanine.allison@emory.edu by midnight

By chaela
(65 views)

Software Engineering for Computer Games

Software Engineering for Computer Games

Software Engineering for Computer Games. Chris Ballinger 04/08/13 CS 791. Outline. Architecture Considerations Unique Problems Common Issues Interesting Resources Questions. Architecture Considerations. Several separate components Sound, Graphics, Physics, Input, Networking, AI

By angus
(126 views)

Tennis Game Using Kinect

Tennis Game Using Kinect

Tennis Game Using Kinect. Member: 施立宸 , 李少宏 , 吳品頡 , 高顗泓 指導教授 : 連震杰 老師. Outline. 1. Introduction ( 施立宸 ) 2. Kinect System Setup and Diagram, and Software Tools 2.1 Hardware: Kinect ( 施立宸 ) 2.2 Software Tools: OpenNI ( 施立宸 ) 2.3 Software Tools: 3Ds MAX ( 高顗泓 , 吳品頡 )

By yorick
(245 views)

PC and Console Porting

PC and Console Porting

PC and Console Porting. Thien Nguyen. Outline. Introduction Definition Concepts of PC and Console Porting Issues of PC and Console Porting Video game case studies. What is PC  Console Porting porting?. What is porting?. Ok, ok, geez!. PC  Console. *poke poke*.

By yepa
(249 views)

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