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Software Engineering for Computer Games

Software Engineering for Computer Games. Chris Ballinger 04/08/13 CS 791. Outline. Architecture Considerations Unique Problems Common Issues Interesting Resources Questions. Architecture Considerations. Several separate components Sound, Graphics, Physics, Input, Networking, AI

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Software Engineering for Computer Games

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  1. Software Engineering for Computer Games Chris Ballinger 04/08/13 • CS 791

  2. Outline • Architecture Considerations • Unique Problems • Common Issues • Interesting Resources • Questions

  3. Architecture Considerations • Several separate components • Sound, Graphics, Physics, Input, Networking, AI • May not all be developed in-house (COTS) • Middleware • Many possible platforms • Only recently has multithreading become a consideration • Rarely considers academic research concerns

  4. Architecture Considerations • Type of game

  5. Unique Problems • Unique nonfunctional requirement • “Fun”

  6. Common Issues • “Feature Creep” • Major source of delays • A necessary evil • Team Communication • Teams are formed by members from many different disciplines • Poorly defined domain terms • “Game engine”

  7. Interesting Resources • Information • Gamasutra • Game Developers Conference (GDC) • USC Game Innovation Lab

  8. Interesting Resources • Tools • Unity

  9. Interesting Resources • Tools • Unity • Unreal Development Kit (UDK)

  10. Interesting Resources • Tools • Unity • Unreal Development Kit (UDK) • Doxygen

  11. Questions

  12. Test Questions • What are the common issues in game development? • What are the differences between software engineering for games and software engineering for other types of projects?

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