'Virtual worlds' diaporamas de présentation

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Budgeting for Innovation/Experimental Marketing

Budgeting for Innovation/Experimental Marketing

Budgeting for Innovation/Experimental Marketing Dr Bernard Leong, Thymos Capital LLP Themes of the Day Emergence of New Digital Marketing Tech/Social Practices. What are the new technologies for innovation/experimental marketing?

By andrew
(820 views)

Graphics Cards

Graphics Cards

Graphics Cards Bryan Duggan Overview Resolutions & memory What does a graphics card do? Features Texturing Anti-aliasing Ansiphromorphic filtering Bump mapping Z Buffering Benchmarking & diagnostics Manufacturers Low end cards Mid range cards High end cards Direct X Open GL AGP

By oshin
(484 views)

Learning from virtual world simulations: a policy application

Learning from virtual world simulations: a policy application

Learning from virtual world simulations: a policy application. Martha García-Murillo Joe Rubleske Presentation for the 11 th Sloan-C November 17-19, 2005 Orlando, FL . Problem. Work, education and leisure have been profoundly affected by computer and communication technologies

By richard_edik
(233 views)

A Brief History of Computer Games in Education

A Brief History of Computer Games in Education

A Brief History of Computer Games in Education. Daniel Laughlin, Ph.D. UMBC GEST March 15, 2005 MEC 2005 daniel.laughlin@gsfc.nasa.gov http://learners.gsfc.nasa.gov/MEC/. Before CGE. Wargames (1850s) Educational Games and Simulations (1950s) Computers and Video Games (1970s).

By Gideon
(542 views)

Workshop Cognition , rationality, and pro-social behavior

Workshop Cognition , rationality, and pro-social behavior

Workshop Cognition , rationality, and pro-social behavior Virtual Reality Experiments in Economics Alessandro Innocenti University of Siena IMT School for Advanced Studies, Lucca March 22, 2019. Talk Purpose.

By Mia_John
(524 views)

A sociocultural approach to Second Life

A sociocultural approach to Second Life

A sociocultural approach to Second Life. Notes from Christonasi & Plakitsi (2013) INF5790 – May, 15th 2013 Valentina Caruso.

By rico
(226 views)

No Longer a Frill: Using Technology in Learning, Teaching and Assessing World Languages

No Longer a Frill: Using Technology in Learning, Teaching and Assessing World Languages

No Longer a Frill: Using Technology in Learning, Teaching and Assessing World Languages . NEALLT Conference March 1, 2008 Rutgers University College Avenue Student Center Janis Jensen, NJDOE. Our Mission: Proficiency. The ability to communicate meaningful content in realistic contexts.

By stuart
(187 views)

Computer Game-Based Virtual Environments for Homeland Security Applications

Computer Game-Based Virtual Environments for Homeland Security Applications

Computer Game-Based Virtual Environments for Homeland Security Applications Walt Scacchi, Craig Brown, and others Center for Computer Games and Virtual Worlds School of Information and Computer Sciences University of California, Irvine. Overview.

By calhoun
(119 views)

Virtual Worlds and Health Rashid Kashani, BA, BSc, BScOT, MScOT(C)(R)

Virtual Worlds and Health Rashid Kashani, BA, BSc, BScOT, MScOT(C)(R)

Virtual Worlds and Health Rashid Kashani, BA, BSc, BScOT, MScOT(C)(R) Occupational Therapist / PhD Student. Outline. What are Virtual Worlds (VW s)? Current clinical uses, studies Why use a VW at all? Demonstration, further examples

By channer
(169 views)

Game-based learning in virtual worlds: benefits and challenges

Game-based learning in virtual worlds: benefits and challenges

Game-based learning in virtual worlds: benefits and challenges. Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University. Overview. What is Game-Based Learning? Pedagogic benefits Types of Game-Based virtual world Practicalities Some research

By kapono
(212 views)

Chapter 8

Chapter 8

Chapter 8. Hyperconnected. Virtual Worlds. Virtual networks on the internet make social networks visible. Entirely new networks can form in virtual worlds that mimic real life. They can also provide a platform for research. Photo by juanpol, Flickr. Virtual Worlds.

By ivi
(115 views)

Gods, dictators, and democracies

Gods, dictators, and democracies

Roles and rights of communities Nicolas Suzor, QUT School of Law Leipzig, 01 August 2009. Gods, dictators, and democracies. Law from territorial states should defer to private governance where that governance is legitimate . Legitimacy. Avoiding the false-dichotomy.

By orli
(145 views)

Mind Control Video Games

Mind Control Video Games

Mind Control Video Games. Video game players could use their thoughts not joysticks to control on-screen characters, via a gaming helmet from Emotiv Systems. Introduction. Thanks to Emotiv video game players video game players are now able to use their mind to control video games.

By sheena
(158 views)

THE NEW NEWS MEDIA-SCAPE Lee Rainie – Director Pew Internet Project Public Broadcasters – Atlanta February 17, 2009

THE NEW NEWS MEDIA-SCAPE Lee Rainie – Director Pew Internet Project Public Broadcasters – Atlanta February 17, 2009

THE NEW NEWS MEDIA-SCAPE Lee Rainie – Director Pew Internet Project Public Broadcasters – Atlanta February 17, 2009. New information ecosystem: Then and Now. Industrial Age Info was: Scarce Expensive Institutionally oriented Designed for consumption. Information Age Info is: Abundant

By thy
(112 views)

Dr Simon Bignell Psychology , University of Derby

Dr Simon Bignell Psychology , University of Derby

Using Online Virtual Worlds to Engage with Students on Sustainability and Pro-Environmental Behaviour. Dr Simon Bignell Psychology , University of Derby. Student Action for Sustainability Conference Keele University, 29 th -30 th October, 2013

By heba
(11 views)

Graphical Results

Graphical Results

The Effect of Virtual Worlds on Adolescents' Real World Lives. Cheyenne Cummings and Larry Rosen, Ph.D. California State University, Dominguez Hills. Introduction. Graphical Results. Results.

By zorion
(1 views)

“Constructed” Realities: Malls and other Virtual Worlds

“Constructed” Realities: Malls and other Virtual Worlds

“Constructed” Realities: Malls and other Virtual Worlds. Quickwrite #6.

By gamma
(71 views)

Amazon.com

Amazon.com

Amazon.com. Bus 111 Nicholas Phillips. About Amazon. Amazon.com started as an online book store but soon evolved to sell anything desired by consumers Amazon is a company comprised by innovators that are always looking to create a better experience for customers

By jace
(754 views)

HCI 530 : Seminar (HCI)

HCI 530 : Seminar (HCI)

HCI 530 : Seminar (HCI). Interaction. HCI 530: Seminar (HCI). Input Devices Mice Keyboards Scanners Joysticks Position Sensors Special Devices. HCI 530: Seminar (HCI). Input Devices Mice Keyboards Scanners Joysticks Position Sensors Special Devices. Interaction.

By cole
(146 views)

Dr Simon Bignell Psychology , University of Derby

Dr Simon Bignell Psychology , University of Derby

Using Online Virtual Worlds to Engage with Students on Sustainability and Pro-Environmental Behaviour. Dr Simon Bignell Psychology , University of Derby. Student Action for Sustainability Conference Keele University, 29 th -30 th October, 2013

By aquila
(131 views)

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