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Marty Schultz, co-founder

Marty Schultz, co-founder. Kids don’t enjoy homework or practicing Kids only want to play video games. WE NOW LIVE IN A GAMIFIED WORLD. GAMIFICATION HAS ARRIVED IN EDUCATION. 97% of teachers use digital games that were created specifically for educational use

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Marty Schultz, co-founder

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  1. Marty Schultz, co-founder

  2. Kids don’t enjoy homework or practicing Kids only want to play video games

  3. WE NOW LIVE IN A GAMIFIED WORLD

  4. GAMIFICATION HAS ARRIVED IN EDUCATION • 97% of teachers use digital games that were created specifically for educational use • 18% use games for education on a daily basis • 70% of teachers report an increase in student engagement when using educational video games

  5. Why does gamification work? Students “own” their learning Freedom to fail & try again Students discover intrinsic motivation

  6. KIDS WANT GAMIFIED LEARNING!

  7. WE EXIST TO HELP TEACHERS, PARENTS AND SCHOOLS ADAPT TO THIS NEW ERA OF GAMIFIED LEARNING FOR BVI STUDENTS

  8. Created as a STEM project

  9. App Club: Blindfold Racer

  10. Blindfold Racer

  11. 80 Games. 25,000 Fans.

  12. Games are a great reward Students learn by playing Students learn leadership skills

  13. Blindfold Games Experts in accessible games since 2013 IEP and Special Education Management & Reporting since 2000

  14. Pre-K to 12th grade • Core & Expanded Core skill based games • IEP Goals & Objectives • TVIs, O&Ms, ATs • Web Dashboard for tracking student progress

  15. How does it work? 1. Based on IEP, teacher specifies (more) skills for student to learn 5. Teacher or parent monitors student's progress on web dashboard 2. Game adjusts itself to match skills student should acquire 4. Game evaluates student progress, adjusting itself to keep student engaged and entertained 3. Student plays game, not realizing how much they are learning.

  16. Web Dashboard: Student Progress

  17. How does it help students? Advancing Sensory Efficiency Audio Location & Movement Cues Improved Orientation & Mobility Virtual -> Combined -> Physical Enhanced Social Interaction Cooperation, Leadership Quicker Development of Braille Literacy Mastering Assistive Technology Faster acquisition of Core Curriculum Language Arts, Mathematics, Science

  18. Barnyard Incremental Skills Left & Right Up & Down East & West 12, 3, 6, & 9 o’clock North, South, East & West Locate with clock, then drag to compass

  19. “Cow is at 2 o’clock”

  20. COW says “moo moo”

  21. Dragging COW to EAST fence

  22. Barnyard at Carroll Center

  23. Braille Sheets Uses iPad & Braille Sheets for early Braille Literacy

  24. Braille Sheets

  25. Braille Sheets Works on iPad, iPad Mini, Android tablets Initial games: CVC, sight words & stories QWERTY braille keyboard for alphabet Teachers can create sheets Teachers can share sheets Web dashboard & cloud will host thousands of sharable sheets

  26. Teacher can customize each game to student needs Done at web-dashboard for each student Difficulty, Timing, Speed, Success Target Colors, Icon Size, Sounds, Music

  27. Game Status: April, 2019 Early testing of 6 games begins end of April Laterality, Cardinal, Compass, Touch and Drag, Fine Motor Control, Memory, Voice-over Gestures, Sound Matching, Sound Identification, Braille Sheets Voice-over gestures, Memory Web Dashboard begins end of April Ready for Teacher testing in a few weeks Goal: Dozens of games in 2019

  28. FAQs Cost Annual fee-for-access to school district for web-portal and all games, on a per-student basis. Similar to Pearson’s curricula model. Working on pricing. Platform iOS, Android, other touch-sensitive devices English, Spanish, and other languages Available for blind, low vision and sighted students

  29. Contact us https://www.objectiveEd.com/contact marty@objectiveEd.com

  30. WE EXIST TO HELP TEACHERS, PARENTS AND SCHOOLS ADAPT TO THIS NEW ERA OF GAMIFIED LEARNING FOR BVI STUDENTS

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