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This presentation by Xing Zhang explores the development of a storytelling game designed to create uplifting experiences for adults. Drawing inspiration from various influential games and media, it investigates the essential elements of engaging narratives and player emotions. The game aims to contrast the monotony of daily life with imaginative storytelling, utilizing innovative prototypes and testing phases. The research covers engaging mechanics, visual animations, sound design, and the use of gamification techniques to foster joy and creativity.
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Fall 2014 | Major studio 2 final presentation “A storytelling game that aims at creating happy experience to adults” Xing Zhang May 14
Story (Plot) ???
Research • Games • But that was yesterday • ICO • Every day the same dream • Unmanned • Today I die • I wish I were the moon • Braid • Bastion • Botanicula • Samorost 1&2 • Thirty flights of loving • Dys4ia • King’s Quest • Kingdom Hearts • Viewtiful Joe • REZ • Guts of Glory • Batman • The scourge of the world • Zelda • … Books & Movies
Prototype 1 Play test
Prototype 2 Play test
Prototype 3 bg story .gif tokens
Next step: problem-solving + keep making • Game maker- • GML • Animation (code) • Tutorial (eg. “Step” or “draw”?) • Sound- • Non-verbal resource • Background music • Test- • Test pixel version for mechanism • Replace elements with animated gif