Interaction Design Human-computer Interaction. JMA 464/564 MWF 12:00 – 12:50 College Hall 205. JMA 464/545 - Instructor. Dr. Bill Gibbs Associate Professor in Journalism & Multimedia Arts. Ph.D. in Instructional Systems from The Pennsylvania State University. Office 341 College Hall
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JMA 464/545 - Instructor • Dr. Bill Gibbs • Associate Professor in Journalism & Multimedia Arts. • Ph.D. in Instructional Systems from The Pennsylvania State University. • Office 341 College Hall • Office hours – Mon., Wed. and Fri. 10:30–12:00 and 1:00-2:00 and by appointment • Phone – 412 - 396-1310 • E-mail – gibbsw@duq.edu
JMA 464/545 - Purpose • Course about IxD & HCI • Overview of IxD, HCI, UxD, and usability • Review IxD, HCI, UxD methods and issues
JMA 464/545 – Course goals • Develop understanding of IxD, human computer-interaction (HCI) and user-centered design & development. • Develop understanding of UxD, user-experience design. • Discuss development processes and tools.
JMA 464/545 – Course goals • Explain methods for IxD research & development. • Demonstrate general principles underlying effective interaction design and navigation control. • Use equipment and software to observe interaction.
Mapping example – digital interface • You’ve been asked to develop App that controls electrical outlets in a home or building. Could organize spatially – direct relationship between outlet location and interface Could organize like this- Menu driven
Labels??? If the switch is pointing to "Off", it's really "On", and vice versa. Source: http://goodexperience.com/tib/b/product_design/
Labels??? The arrows relate to direction or how to use switch, not the final state of the switch. The words “ON/OFF” suggest the final state but they are positioned inversely to switch function. Source: http://goodexperience.com/tib/b/product_design/
Labels??? A simpler design is better. The switch affords/suggests how to use it. Additional labels may add confusing information.
How do we design for different devices? • By looking at examples in the physical world, we can become informed about how to design for: • Web • Mobile devices • Etc.
Design and use | Questions • How do people use different devices? • What can observing their use tell us about how we should design and develop? • How do different devices influence behavior?
Design and use | Questions • How do we design for the initial User Experience (UX)? • How do we design for the entire User Experience (UX)?
Observe human-computer interactions Example 3: Morae Example 1: Observer Example 2: Observer Example 6: CNN - EyeTrack Example 4:Post Example 5: EyeTrack Example7: Student EyeTracks Example 8: ViewPoint Analysis
JMA 464/545 – Readings Interaction Design: Beyond Human Computer Interaction by Rogers, Sharp, and Preece. Publisher: John Wiley & Sons; 3rd Edition (2011) ISBN 978-0-470-66576-3 • Additional readings will be assigned throughout the semester and will include: • Journals articles • Web articles • Book chapters
JMA 464/545 - Assignments • Practice assignments • Interaction design activities • Group critique & re-design of device • Proficiency tasks: Eye-tracking, Morae, Observer XT (Fisheye) • Mini-application design, implementation, evaluation • Exam • IxD Investigation (Graduate students only)
JMA 464/545– E-mailing E-mailing assignments/attachments. • Must have your name • E-mail address • Title of assignment • Label subject of e-mail
JMA 464/545 • Class web site: http://www.jma.duq.edu/classes/gibbs/jma464-01/ • Media site • Rooms 205 & 345 Access
User Name and Password • To connect to our servers from within either of our two labs (205 or 345): • Ctrl-Alt-Delete • Username: Dori username • PW: Dori password
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