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Creating Avatars for ActiveWorlds

Creating Avatars for ActiveWorlds. Modeling your Avatar. Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar. Each body part must have its own material. Exporting the Avatar. Export everything as one Wavefront .obj. Using Accutrans.

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Creating Avatars for ActiveWorlds

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  1. Creating Avatarsfor ActiveWorlds

  2. Modeling your Avatar • Each body part must be a separate object • Arms, legs, hands, torso, pelvis, etc.

  3. Setting up the Avatar • Each body part must have its own material

  4. Exporting the Avatar • Export everything as one Wavefront .obj

  5. Using Accutrans • Download/Install (http://www.micromouse.ca/downloads.html)

  6. Opening Model • Import .obj into Accutrans

  7. Set up Avatar • Open avatar window • Set tags for body part • Build avatar hierarchy

  8. Avatar Joints • Set auto position for joints in the joints tab • Adjust any joints if needed • X - Left/Right • Y - Front/Back • Z - Up/Down

  9. Applying Images • Assign images to each body part • Unwrap any body part that might need it (Face)

  10. Saving • Save with options • Renderwave object (.rwx) • Check “Avatar” • Pick filename • Save

  11. Import into World • Zip up .rwx file • Put .zip into avatar folder and any textures into the textures folder • Add Avatar to avatar file (Next Step)

  12. Adding SEQs • Open Avatar.zip in avatar folder • Open avatar file in wordpad

  13. Deciphering Code • beginimp/endimp - general behaviors for avatar (walking, flying, waiting) • beginexp/endexp - special actions for your avatar when you press a button in the ActiveWorlds browser

  14. Creating SEQs • Add life to your Avatars! • Animate joints using Key frames • 30 frames = 1 second • Make your Avatar wave, walk, or even dance

  15. Saving SEQs • Zip SEQ file • Add to SEQ folder • Add SEQ file to avatar

  16. Testing • Clear world cache • Show Downloads • Right click and empty cache • Select avatar from Avatar menu

  17. Troubleshooting • Scale - adjust the scale in the "Save with options" window in Accutrans • Textures - make sure the images are in the right folder and applied to the body parts correctly • Laggy - Model may need to be optimized better to have a smaller filesize

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