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This paper presents a novel approach to efficiently pack square tiles into a single texture, maximizing the use of space and ensuring optimal rendering performance. The method exploits geometric properties, leading to reduced texture memory usage while maintaining visual fidelity. The results demonstrate significant improvements in texture atlasing techniques, making this approach valuable for graphics applications in games and simulations. This work contributes to both theoretical advancements and practical implementations in the field of computer graphics.
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1. Packing Square Tiles into One Texture Eurographics 2004