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Interactive Rhythm Tutor

Interactive Rhythm Tutor. Karl Hendrikse. Interactive rhythm tutor. Develop a video game to teach users concepts of rhythm in a fun, immersive way Targeted to teenagers/adults of average gaming/musical competence. why rhythm?. Rhythm is important – a fundamental human skill

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Interactive Rhythm Tutor

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  1. Interactive Rhythm Tutor Karl Hendrikse

  2. Interactive rhythm tutor • Develop a video game to teach users concepts of rhythm in a fun, immersive way • Targeted to teenagers/adults of average gaming/musical competence

  3. why rhythm? • Rhythm is important – a fundamental human skill • People aren’t that great at rhythm • I’m interested in rhythm

  4. WHY a video game? • That’s what the kids are into these days • Want to build on success of other edutainment titles, investigate improvements

  5. Existing work

  6. Guitar hero/rock band • Play with plastic instruments...

  7. Guitar hero/rock band • ...and match colored markers as they scroll towards you

  8. Guitar hero/rock band • They do get people thinking about music; make people a bit more rhythmical • Music is kind of presented in a blur • Some bits can be pretty tricky/cerebral – require practice • Don’t reward the player for investing in the musical content – not much immersion in the music

  9. Educational video games • Commonly for kids, sometimes for adults • Children’s math tutors • Professional flight simulators • Generally developed on behalf of teachers to teach people things they need to know • Often give up a lot of the ‘tainment’ for the sake of ‘edu’

  10. Other rhythm tutor/music software • Generally quite narrow in content • More like ‘tools’ than actual ‘tutors’

  11. Standard music teaching • With a teacher • Requires a teacher • Without a teacher • Requires effort and motivation from the user

  12. Education VS entertainment Entertainment Education

  13. Education VS entertainment Very good teacher Entertainment Good teacher With teacher Bad teacher Education

  14. Education VS entertainment Halo Guitar Hero Very good teacher Flight simulator Entertainment Good teacher With teacher Bad teacher Education

  15. Education VS entertainment Halo Guitar Hero Very good teacher Flight simulator Entertainment Math Blaster Good teacher With teacher Bad teacher Education

  16. Education VS entertainment Halo Guitar Hero Very good teacher Flight simulator Entertainment Math Blaster Good teacher With teacher Tutor software Textbook Bad teacher Education

  17. Education VS entertainment Halo Guitar Hero Very good teacher Flight simulator Goal area Entertainment Math Blaster Good teacher With teacher Tutor software Textbook Bad teacher Education

  18. development

  19. beast • Have been building the application in C++ using Direct3D 9 • User interface built from scratch • Very much styled as a video game

  20. General structure of the user interface • All the content is split into subject areas • Within each subject area are a few gameplay parts, which are short (say 1 minute) challenges • Various different gameplay modes • ‘Slideshows’ explain new concepts with musical examples • Interactive bits – counting, rhythm matching, drumming challenges • Lots of examples of music using the specific concept being taught

  21. Progression through subject areas • Like levels in a game – unlock one by one • Content goes from easy to hard as the user progresses • Subjects are split into intro, basic, intermediate and advanced

  22. Hardware challenges • Drum kit (Wii version) has a Wiimote inside, connects via Bluetooth • Getting the Wiimote library all working and hacking it to support the drum kit

  23. Software challenges • Initially used DirectSound for audio • Latency was very bad – around 80ms • ASIO library is better – around 30ms Hit on snare drum Audio response from program 80ms

  24. backend • Layout of gameplay sections, rhythms, slideshows etc. all defined in text files • Reload while running – easy tweaking of content

  25. The end Demo goes here

  26. Future • More content • User testing • Achievements • Polish

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