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Intelligent classroom design

Intelligent classroom design. My professional Network. Teaching for effective learning. The standards. The policies and guidelines. My Inline Network. Teacher learning community. My Online NetWork. search.twitter.com. Design Principles. Technology in the classroom. Scott McCloud.

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Intelligent classroom design

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  1. Intelligent classroom design

  2. My professional Network Teaching for effective learning

  3. The standards

  4. The policies and guidelines

  5. My Inline Network Teacher learning community

  6. My Online NetWork search.twitter.com

  7. Design Principles Technology in the classroom

  8. ScottMcCloud Image : BULLSEYE

  9. sally07

  10. Teaching for effective learning 4.1 Build on learners’ understandings Government of South Australia 2011

  11. Identify basic misunderstandings • Have plenty of examples to clarify. • Ask others to set the picture straight. • Show how search engines/translators can be faulty. • Ask about interpretations and what something could and might mean. sally07

  12. Frame

  13. Image

  14. Word

  15. Flow

  16. Resources • A photographer’s frame of mind • Literacy Today • A rhetoric of sequential art • 30 graphic novels in 30 days • TeFL • paper.li • Scoop.it • I’d like to thank Shoo Rayner for allowing me to download and splice the Mr. British Culture clip

  17. Game Theory Game Theory

  18. IIntroduction BothKatie Salenand Eric Zimmerman are wellcredentialledacademically and in the gaming industry to look at gaming principlesfrom a theoretical point of view .

  19. Classroom implications As classroompractitionerswecouldbenefitfromlookingat the principleswhichattractourstudents to games and try to apply the theory to ensure more effective learning in the 21st century.

  20. Interaction

  21. Examples Lecture Presentation Video Demonstration Talking through examples

  22. What can you do to provide absorbing content which engages student brains more comprehensively? Question

  23. Cognitive interactivity

  24. Examples Web quests Independently viewed presentations Web research Completing sets of exercises Filling in spaces

  25. What resources can you provide at the button clicking page turning level which will want them to click and turn? Question

  26. Explicit interactivity

  27. Examples Using what is learned to create a video Presenting what is learned to an audience Creating an assignment but including reflection and feedback Allowing students to act and make choices relevant to content and assignment

  28. What assignments and activities can you provide to ensure students are using their new knowledge in an interactive, connected way? Question

  29. Beyond the object interactivity This is the fan base, the merchandising the getting users to engage with the game in ways so that they identify strongly with the game.

  30. Discussion You need to think about and discuss this. Do we need fan bases for French? Maths? Science? Are there ways we can do this ethically as classroom practitioners?

  31. Getting students to participate in extra curricula events Making students aware of expos, films, special events, competitions Having focus days Creating clubs, teams, special interest groups Publishing work online Examples

  32. Question Do you show how the love of the subject and the new knowledge can be used to connect with others and the real world?

  33. Affective interaction design Eric Zimmerman Rules of play A meaningful read Gamelab’s hustler Resources

  34. Microsoft Office for Mac 2011 • Cathy Woods • Adelaide, July 2013 • @sall07

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