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GESTURE-BASED VIDEO GAME AS A LEARNING TOOL FOR CHILDREN WITH ASD

GESTURE-BASED VIDEO GAME AS A LEARNING TOOL FOR CHILDREN WITH ASD. Presented by: Juanita Coleman. A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Science University of Advancing Technology 2012. The Presentation will include.

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GESTURE-BASED VIDEO GAME AS A LEARNING TOOL FOR CHILDREN WITH ASD

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  1. GESTURE-BASED VIDEO GAME AS A LEARNING TOOL FOR CHILDREN WITH ASD Presented by: Juanita Coleman A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Science University of Advancing Technology 2012

  2. The Presentation will include • Significance of the study • Methodology • Findings • Questions • Discussion and Recommendations • What I learned • Introduction and Background

  3. Purpose The purpose of this research study is to create and test the usefulness of a learning tool in the form of a gesture-based video game that parents could use to encourage their children to perform movement-based activities.

  4. Research Question Will Grab and Stomp, an interactive, gesture-based video game, be judged useful for parents to use as a tool to encourage their children with ASD to perform movement-based activities?

  5. Rationale of Study • Autistic children can learn, but the resources they require are vast. • Parents need help. • Technology: instructional & adaptive with game-like features. • Advances in understanding ASD and further advances in technology, make it possible to explore new resource materials

  6. Key Background Issues • Children with ASD: There is no cure, only intervention • Individualized Educational Plan (IEP): Every child is uniquely different • Parents are key in the life of their child. Sally Rogers (Department of Pediatrics, 2012) discovered “We know that parent-implemented interventions are a part of the most successful interventions for ASD (para. 7).”

  7. Key Background Issues (continued) • Selected an educational approach • Applied Behavior Analysis (ABA) • Robert Melillo (2009): Keys to learning success: 1) Frequency of the duration 2) Duration of the stimulation 3) Intensity of the stimulation • Technology • Video Games: Motivational, differentiated, & adaptive • Kinect

  8. Significance of Study Parents need help: • Limited Time • Financial burdens • Help in motivating children to practice • A creditable program (CDC)

  9. Methodology Mixed-Method study: exploratory, descriptive, non-experimental

  10. Sample • Sample 1: Movement-based activities • Sample 2: Mini Focus groups (non-probability & purposeful) • Group 1: parents/caregivers (single location) • Group 2: licensed professionals (2 locations)

  11. Main Finding There was a 100% unanimous agreement among all participants that an interactive, gesture-based video game would prove really useful for parents to use as a tool to encourage their children with ASD to perform movement-based activities.

  12. Additional Findings The combined census of both groups was that many parents are unsure how to help their child, and this tool would provide a way for them to motivate their child to perform. Parents as a whole did not provide next step directions with movements. The professionals raised the issue of frameworks and providing an appropriate scope and sequence. A concern for record keeping was more important than the researcher initially understood. The tool requires parental and professional involvement.

  13. Discussion “Motor development plays an important role in learning- young children typically use motor skills to explore the environment, engage in social interactions, engage in physical activities, and develop basic academic skills, such as handwriting” (McGee, 2001, p. 101).

  14. Recommendations • Continue the research • Identify a limited scope and sequence and begin building a gaming library around basic movements • Structure a template for evaluation & parental training

  15. Lessons Learned Enjoy the Journey!

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