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* Begin with no end in mind ?Alice in Wonderland". Alice: ?Would you tell me, please, which way I ought to go from here?"The Cat: ?That depends a good deal on where you want to get to."Alice: ?I don't much care where"The Cat: ?Then it doesn't matter which way you
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1. Presented by: Kelly Miller 7 Habits of highly ineffective instructors
2. * Begin with no end in mindAlice in Wonderland Alice: Would you tell me, please, which way I ought to go from here?
The Cat: That depends a good deal on where you want to get to.
Alice: I dont much care where
The Cat: Then it doesnt matter which way you go
3. Structure an Effective Lecture Become comfortable with the material
Decide what content to cover
Organize the topics in a meaningful sequence
Prepare your lecture for the ear, not eye
Structure the lecture to suit your audience and to help them retain the subject matter
4. Structure an Effective Lecture Design your lectures in 10 or 15 minute blocks
Begin and end with a summary statement
5. * Teach as though all students learn the same
6. Kolb Learning Inventory Rate each item using a scale of 1-4
1 = Least like you
4 = Most like you
Add up your score for each category
Which two scores are the highest?
7. My learning style titles = Kolb titles AC + AE = Devils Advocate Learner = CONVERGER
CE + RO = Social Comfort Learner = DIVERGER
AC + RO = Hands On Learner = ACCOMODATOR
CE + AE = Fact Oriented Learner = ASSIMILATOR
8. CONVERGER Seeks to understand how things work
Likes facts and will seek to make things efficient by making small, careful changes
Prefer to work independently
Greatest strength is practical application of ideas
Does best in situations where there is a single correct answer and can focus on specifics
Relatively unemotional, preferring to deal with things rather than people
9. DIVERGER Ability to view concrete situations from many perspectives and generate many ideas
Like to ask why and will start from detail to constructively work up to the big picture
Enjoys participating but fret over conflicts
Generally influenced by other people and like to receive constructive feedback
Like to learn via logical instruction or hands-on exploration with conversations
Greatest strengths lie in creativity and imagination
Interested in people and tend to be emotional
10. ACCOMODATOR Most hands-on approach, strong preference for doing
Like to ask what if? and why not?
Do not like routine and will take creative risks
Excel at making quick decisions and adaptations
Greatest strengths lie in carrying out plans and involving themselves in new experiences
Solve problems in an intuitive trial and error manner, relying heavily on other people for information
At ease with people but may be seen as impatient and pushy
11. ASSIMILATOR Strength lies in ability to understand and create theories
Most cognitive approach, prefer to think rather than act
Like to ask What is there I can know?
Like organized and structured understanding
Prefer lectures, with demonstrations where possible
Respect the knowledge of experts
Strong need for control need and prefer predictability
Best way to teach is to start from high-level concepts and work down to the detail
12. Has this ever happened to you?
13. Multiple Intelligences
14. Multiple Intelligences Visual-spatial
Think in terms of physical space
Like to do jigsaw puzzles, read maps, daydream
Can be taught through drawings and imagery
Tools include models, graphics, charts, photographs, drawings, video, television, multimedia
15. Multiple Intelligences Bodily-kinesthetic
Keen sense of body awareness
Like movement, making things, touching
Communicate well through body language
Can be taught through physical activity, hands-on learning, acting out, role playing
Tools include equipment and real objects
16. Multiple Intelligences Musical
Sensitivity to rhythm and sound
Study better with music in the background
Can be taught by turning lessons into lyrics, speaking rhythmically, tapping out time
Tools include musical instruments, music, radio, stereo, CD-ROM, multimedia
17. Multiple Intelligences Interpersonal
Learn through interaction
Have many friends, empathy for others, street smarts
Can be taught by group activities, seminars, dialogues
Tools include the telephone, audio or video conferencing, attention from the instructor, writing, E-mail
18. Multiple Intelligences Intrapersonal
Most independent learners, shy away from others
Have wisdom, intuition, motivation, a strong will, confidence, opinions , understand their own goals
Can be taught through independent study
Tools include books, creative materials, diaries, privacy and time
19. Multiple Intelligences Linguistic
Have highly developed auditory skills and often think in words
Like reading, playing word games, making up poetry or stories
Can be taught by encouraging them to say and see words, read books together
Tools include computers, games, multimedia, books, tape recorders, and lecture
20. Multiple Intelligences Logical-Mathematical
Reasoning, calculating
Think conceptually, abstractly and are able to see and explore patterns and relationships
Like to experiment, solve puzzles, ask questions
Can be taught through logic games, investigations, mysteries
Need to learn and form concepts before they can deal with details
21. * Say it once and assume that your students have learned it Tell your audience what you're going to tell them
Tell them
Ideally, you should teach 6 different ways
Tell them what you told them (or better yet, have them tell you)
22. Learning Pyramid
23. * Remember, theres no room for fun in the classroom Extremely effective in building rapport with the students, which is important for encouraging a sense of trust
Can be used to establish professional relationships between instructors and students by breaking the ice & reducing fear and tension
Creates a positive climate conducive to learning and can be especially useful in teaching 'dread courses' which students often avoid due to a lack of self-confidence
24. More Benefits of Fun in the Classroom Can facilitate student attention, motivation, and comprehension of the material
Breaks during a lesson can allow the brain to take a breather, so that it can more effectively process and integrate the information
25. More Benefits of Fun in the Classroom The extent to which college students learn may depend on the frequency and amount of fun
Researchers have documented a positive relationship between instructors' use of humor and student evaluations of instructors
Also associated with higher perceptions of learning
27. * Try to outsmart the students on tests and assignments
28. Qualities of a Good Test Objectivity - free from personal biases in interpreting its scope as well as in scoring the responses
Objective Based - based on pre-determined objectives and have a definite idea about the objective behind each item
Comprehensiveness - due importance should be given all the relevant learning materials & should be cover all the anticipated objectives
Validity - measures what it intends to measure
29. Qualities of a Good Test Reliability - refers to the degree of consistency with which it measures what it indented to
Discriminating Power differentiate between the upper and lower groups who took the test; should contain different difficulty level of questions
Practicability - administrative, scoring & interpretative ease
Comparability - scores resulting from its use can be interpreted in terms of a common base that has a natural or accepted meanings
Utility serves the purpose for which it is meant
30. * Avoid collaboration at all costs
31. Benefits of Collaboration Develops higher level thinking skills
Promotes a positive attitude toward the subject
Challenge and be challenged
Creates understanding, individually and as a group
Increases retention through community building
Authentic tasks
Classroom resembles real life social and employment
32. * Resist the urge to incorporate new techniques & technologies But weve always done it this way
Incorporate new technologies, apps, etc. to engage students their way
Social networking Meet the students where they are
34. The Heart Game at RollerCoaster http://www.abc.net.au/science/lcs/heart.htmhttp://www.abc.net.au/science/lcs/heart.htm
35. Heart Operation Game http://www.bhf.org.uk/cbhf/games/heart_op/
Open Heart Surgery from PBS - pbs.org/wgbh/nova/eheart/transplantwave.htmlhttp://www.bhf.org.uk/cbhf/games/heart_op/
Open Heart Surgery from PBS - pbs.org/wgbh/nova/eheart/transplantwave.html
36. Other Online Games http://willapse.hubpages.com/hub/Surgery-Games-Online-and-Offlinehttp://willapse.hubpages.com/hub/Surgery-Games-Online-and-Offline
37. Facebook Have students follow newsfeeds
Polls
Create groups
Send messages
Provide class notes
Share websites or photos
Communicate with students
38. Twitter Make announcements
Brainstorm
Share websites or photos
Send polls (using an app like PollDaddy)
Provide additional information outside of class
Twittories allows each participant to build on a story or procedure
Practice brevity Have students tweet information about a topic in 140 characters or less
39. Poll Everywhere
40. iPad Apps iTunes U
Flashcards+
3D Brain
Speed Anatomy Lite
drawMD
Robotic Surgery
inMotion 3D
SurgiChart
Songify
41. QR Codes Vcards
Calendars
Connect to social networking
Link to YouTube
Tag the body parts or instruments in your class
Assignment and test answers or reviews
42. Questions?