1 / 14

Heiko Desruelle 1 , John Lyle 2 , Simon Isenberg 3 , and Frank Gielen 1

On the Challenges of Building a Web-based Ubiquitous Application Platform. Heiko Desruelle 1 , John Lyle 2 , Simon Isenberg 3 , and Frank Gielen 1 1 Ghent University – IBBT Department of Information Technology (INTEC) 2 University of Oxford Department of Computer Science

syshe
Télécharger la présentation

Heiko Desruelle 1 , John Lyle 2 , Simon Isenberg 3 , and Frank Gielen 1

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. On the Challenges of Building a Web-based Ubiquitous Application Platform HeikoDesruelle1, John Lyle2, Simon Isenberg3, and Frank Gielen1 1 Ghent University – IBBT Department of Information Technology (INTEC) 2 University of Oxford Department of Computer Science 3 BMW Group Research and Technology

  2. +1 billion mobile phones sold / year • +100 million mobile web users in the US (JPMorgan) • Mobile access will surpass PCs by 2013 (Gartner) Mobile is the Future... happening right now Vakgroep Informatietechnologie – Breedbandcommunicatienetwerken (IBCN)

  3. Virtualized application platform • Cross-domain (PC, mobile, TV, automotive) • “Single app for every device” • Multi-device applications • Both parallel as well as serial usage • Leveraging the Web Webinos Platform

  4. Related Work Single device apps Multi-device apps NaCl Munin Gibraltar

  5. = The set of all devices, owned by a particular user • Creating one virtual device • Remote-able APIs Personal Zone Laptop Smartphone Tablet ... Car TV

  6. Implementation for each of the core domains • PC (Windows, OSX, Linux) • Mobile (Android, early iOS) • Home entertainment (embedded Linux) • Automotive (Pandaboard) • M2M (Arduino) • NodeJS platform extension Proof of Concept

  7. Vehicle Dashboard http://webinos.org/blog/category/demos/

  8. Living labs validation • Evaluate stakeholders’ expectations • Validate users’ experience • Various user and developer personas • Next level of automated adaptation • UI adaptation and distribution Status and Future Work

  9. www.webinos.org @webinosproject heiko.desruelle@intec.ugent.be Thank you

More Related