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Mixed Reality Design

Mixed Reality Design. Instructors: Blair MacIntyre, CoC Jay Bolter, LCC TA: Hafez Rouzati, CoC (others helping out). 1. Overview. CS 4770/6770, LCC 4813/6340. Project-based class Elements of the course AR/MR Technology and HCI Media and design Social computing

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Mixed Reality Design

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  1. Mixed Reality Design Instructors: Blair MacIntyre, CoC Jay Bolter, LCC TA: Hafez Rouzati, CoC (others helping out) 1 Overview

  2. CS 4770/6770, LCC 4813/6340 • Project-based class • Elements of the course • AR/MR Technology and HCI • Media and design • Social computing • Theory and practice • Use t-square and ael.gatech.edu/rmdesignclass for much of the class • Blog for assignments, project updates • Resources for content sharing • Wiki for project work Overview

  3. MR, AR • Interactive systems that blend physical and virtual worlds • MR: media in context • AR: registered media • Two major classes of AR systems • Task-based • Experiential • Current research areas • Enabling technology: tracking, displays • Software architectures: systems, interfaces • Application and experience design • Our focus: design of experiential systems Overview

  4. Media Theory and History • Remediation • Relevance of earlier media (forms) • Earlier media forms and design theories • Film, television, stage production, etc. • New media forms and design theories • e.g. games, enhanced tv • Janet Murray, Michael Mateas • Nature of representation in digital and earlier media Overview

  5. Social Computing • Emergence of social computing systems • For us, social can mean different things • Multi-person collaborative/cooperative experiences • Synchronous or asynchronous • Social co-creation and user-generated content • MMOs, multiplayer games • Facebook, Twitter, BrightKite • Amazon, Digg • ARGs, Geocaching Overview

  6. Assignments • Design and prototyping exercises • AR/MR system/experience/project Case Study • Vision-based AR prototype w/ Argon • Outdoor AR prototype w/ Argon • Team project • Individual pitch • Group brainstorming • Project Proposal • Mid-project Presentation • Final Presentation • Reading and class discussion • AR/MR, HCI, Social Computing, Experience Design • Media Theory and History Overview

  7. Projects • Group project • Design and implementation of social AR experience • Will use Argon for project • Design and implementation of working prototype to demonstrate core concepts • Milestones • Preliminary project presentation • Mid-project presentation • Final report and presentation Overview

  8. Reading • Do reading BEFORE coming to class • Quizzes and Mid-term are possible • Syllabus will change, “good” a week or so before • AR Technology • HCI and User interface design • Visual narrative technique • Dan Decker, Anatomy of a Screenplay, etc • Social computing • Paulos, Bruckman, Oldenbug, etc • Media history and theory • Bazin, Benjamin, etc. • Project content • Up to you! Overview

  9. Grading and Evaluation • Evaluation • Project: 55% • Midterm and Final: 20% • Individual exercises and assignments: 20% • Participation: 5% Overview

  10. Hardware, Software and other Resources • We expect you to produce a working prototype! • Argon uses Web Technology, so you should leverage web services and capabilities • Hardware we can provide • iOS devices to those without • Other tech if necessary • Software • Sample code and Support for Argon Overview

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