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This document outlines the key differences in FIBA basketball rules as of 2006, detailing specific aspects such as court dimensions, playing time, substitution rules, and timeout regulations. It also addresses the procedures for free throws, shot clocks, and various game scenarios, providing insights into how these rules impact gameplay. Athletes, coaches, and officials can benefit from understanding these regulations to enhance their performance and comply with FIBA standards. This summary serves as a comprehensive guide for anyone involved in the sport.
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ACKNOWLEDGEMENTS • PAUL DESHAIES – CABO NATIONAL INTERPRETER • NANCY ETHIER – FIBA OFFICIAL
COURT & EQUIPMENT • SPECIFIC COURT DIMENSIONS • 1 CIRCLE • “ RESTRICTED AREA” IS IN THE SHAPE OF A TRAPEZOID
BENCH & BASKET • TEAM A SHOOTS AT THEIR OPPONENTS BASKET AND THEREFORE DEFENDS THEIR OWN BASKET • FROM THE SCORING TABLE FACING THE FLOOR, THE HOME BENCH IS TO THE LEFT.*
BENCH & BASKET • * IF THE TWO TEAMS AGREE, THEY MAY INTERCHANGE BENCHES AND/OR BASKETS.
PLAYING TIME • 4 x 10 MINUTES
INTERVALS OF PLAY • 15 MINUTE HALF TIME • 2 MINUTES BETWEEN 1ST AND 2ND QUARTERS • 2 MINUTES BETWEEN 3RD AND 4TH QUARTERS
STARTING EACH HALF • JUMP BALL ONLY TO START THE GAME • AP FOR THE REST OF THE GAME
JUMP BALL • PLAYERS MAY MOVE ONTO OR AROUND THE CIRCLE PRIOR TO THE TOSS
THROW-INS • FRONT COURT THROW IN- CANNOT PASS THE BALL TO A TEAMMATE IN THE BACKCOURT. (PREVENTATIVE OFFICIATING) • ALLOWED TO PASS THE BALL OVER THE BACKBOARD
THROW-INS • THE INBOUNDER MAY MOVE LATERALLY UP TO 1 METRE FROM THE ORIGINAL SPOT. IF THIS OCCURS THE INBOUNDER MAY NOW NOT MOVE LATERALLY UNTIL THE BALL IS RELEASED. • THERE IS NO LIMIT TO THE DISTANCE THE PLAYER MAY MOVE BACK FROM THE LINE.
SUBSTITUTION • PERMITTED DURING CLOCK STOPPAGE (SAME AS NCAA) • FREE THROW SITUATIONS • PRIOR TO FIRST FREE THROW • NOT BETWEEN FREE THROWS
SUBSTITUTION • FREE THROW SITUATIONS (CONTINUED) • BEFORE BALL IS AT THE DISPOSAL OF INBOUNDER FOLLOWING A SUCCESSFUL FREE THROW • OR IF A MID-COURT THROW IN FOLLOWS THE FREE THROW ATTEMPT
SUBSTITUTION • LAST 2 MINUTES OF 2ND HALF, SUBS PERMITTED FOR TEAM SCORED UPON. OPPONENTS MAY THEN SUB AS WELL.
SUBSTITUTES • SUBSTITUTES MUST REMAIN IN THE GAME FOR AT LEAST 1 SECOND.
TIME OUTS • 2 IN THE FIRST HALF AND 3 IN THE SECOND HALF, NO CARRY OVER. • T.O. MUST BE REQUESTED BY THE COACH AT THE SCORER’S TABLE. • GRANTED AT THE NEXT STOPPAGE OF PLAY
TIME OUTS • TO THE NON-SCORING TEAM, IF A FIELD GOAL IS SCORED. • TO EITHER TEAM IF THE LAST FREE THROW IS SUCCESSFUL. • TO EITHER TEAM AFTER A FREE THROW IS FOLLOWED BY A THROW IN FROM MID-COURT.
TIME OUTS • NO TIMEOUTS BETWEEN FREE THROWS • EACH TIMEOUT IS 60 SECONDS IN DURATION-WARNING AT 50 SECONDS. • SUBS MAY OCCUR AFTER WARNING HORN.
TIME OUTS • TEAMS MUST STAY IN THEIR HUDDLES UNTIL THE WARNING HORN. • 1 TIMEOUT PER OVERTIME PERIOD. NO CARRYOVER INTO OVERTIME NOR BETWEEN OVERTIME PERIODS.
TIME OUTS IN THE LAST 2 MINUTES OF THE 2ND HALF: • A TEAM THAT REQUESTS A TIMEOUT FROM THE BACKCOURT. I.E. AFTER A MADE FG OR FT. BUT IT COULD BE A DEFENSIVE VIOLATION • MAY INBOUND OPPOSITE THE TABLE AT THE DIVISION LINE.
TIME OUTS IN THE LAST 2 MINUTES OF THE 2ND HALF: • THE ENSUING THROW IN MAY BE THROWN INTO THE BACKCOURT. • NO 24 SECOND RESET BUT A NEW 8 SECOND COUNT BEGINS – PREVENTATIVE OFFICIATING
FREE THROWS • MAXIMUM 5 PLAYERS (3 DEFENSE; 2 OFFENSE) IN DESIGNATED LANE SPACES. SPACE BETWEEN 1ST AND 2ND SPOT IS A NEUTRAL ZONE. • SPACES ARE EXCLUSIVE TO EACH TEAM. • LANE SPACES MAY BE VACANT DURING A FREE THROW ATTEMPT.
FREE THROWS • VIOLATIONS BY EITHER TEAM (EXCLUDING THE SHOOTER) ARE CALLED ONLY IF THE FREE THROW IS UNSUCCESSFUL. • VIOLATIONS BY THE FREE THROW SHOOTER TAKES PRECEDENCE OVER OTHER VIOLATIONS.
FREE THROWS • FIVE SECONDS TO RELEASE THE TRY. • PLAYERS IN MARKED LANE SPACES MAY ENTER ON THE RELEASE OF THE SHOT. • ALL OTHER PLAYERS WHEN THE BALL HITS THE RING.
TIMING • CLOCK STOPS LAST 2 MINUTES OF 2ND HALF AND EXTRA PERIODS ON MADE FIELD GOALS.
SHOT CLOCK PROCEDURES • 24 SECONDS IN DURATION • SHOT CLOCK STARTS WHEN TEAM AHAS CONTROL OF THE BALL • RESET SAME AS NCAA EXCEPT: • INJURY TO OPPONENT
SHOT CLOCK PROCEDURES • TECHNICAL STOPPAGE, NO ADVANTAGE • FULL RESET ON KICKED BALL • AIR BALL FOLLOWED BY SIMULATANEOUS POSSESSION. AP TO OFFENSE - NO RESET
SHOT CLOCK PROCEDURES • BALL LODGED IN BETWEEN RING AND BACKBOARD. • ARROW FAVORS OFFENSE -NO RESET-
BALL LODGED IN BETWEEN RING AND BACKBOARD • ON A THROW IN – NOT A VIOLATION • GO TO AP • ENSUING THROW IN FROM THE ENDLINE
OVERTIME • TEAMS CONTINUE TO SHOOT AT THE SAME BASKET. • 5 MINUTES IN DURATION • 1 TIME OUT ONLY • NO JUMP BALL
AIRBORNE SHOOTER • CONSIDERED IN THE ACT OF SHOOTING UNTIL BOTH FEET RETURN TO THE FLOOR. • “CHARGE” (REALLY SHOULD BE CALLED A PUSH) AFTER THE RELEASE OF THE BALL-SAME AS NCAA RULE.
BLOCKED SHOT • PLAYER RETURNING TO THE FLOOR WITHOUT LOSING CONTROL OF THE BALL-TRAVELLING VIOLATION.
FALLING • PLAYER WITH THE BALL IS PERMITTED TO FALL TO THE FLOOR. NO TRAVELLING VIOLATION
FIGHTING • HEAD COACH OR ASSISTANT MAY ASSIST IN A FIGHTING SITUATION. • ANY PEOPLE WHO LEAVE THE BENCH ARE DISQUALIFIED. REGARDLESS OF THE NUMBER OF EJECTED PERSONNEL ONLY ONE BENCH TECHNICAL WILL BE CHARGED TO THE COACH.
VIOLATIONSCLOSELY GUARDED • 5 SECOND COUNT ON A PLAYER HOLDING THE BALL ANYWHERE ON THE COURT
VIOLATIONS8 SECONDS • 8 SECONDS TO ADVANCE THE BALL INTO THE FRONT COURT • BALL OUT OF BOUNDS WITH NO CHANGE OF POSSESSION - 8 SECOND COUNT CONTINUES.
VIOLATIONS8 SECONDS • COUNT CONTINUES WHEN: • BALL GOES OUT OF BOUNDS • A PLAYER OF THE SAME TEAM IS INJURED • A JUMP BALL SITUATION OCCURS • A DOUBLE FOUL • A CANCELLATION OF EQUAL PENALTIES AGAINST BOTH TEAMS
VIOLATIONS 24 SECOND SHOT CLOCK • SHOT MUST BE RELEASED PRIOR TO SOUNDING OF THE HORN AND SUBSEQUENTLY HIT THE RIM – SAME AS NCAA. • HORN DOESN’T STOP PLAY, ONLY THE OFFICIAL’S WHISTLE DOES.
VIOLATIONS BACK COURT • FRONT COURT STATUS OCCURS ONCE EITHER THE BALL OR ONE FOOT CROSSES THE DIVISION LINE. • NO AIRBORNE EXCEPTIONS ON JUMP BALLS, THROW INS OR INTERCEPTIONS.
VIOLATIONS BASKET INTERFERENCE • OFFENSE AND DEFENSE MAY TOUCH THE BALL ONCE IT CONTACTS THE RIM. • IF THE DEFENSE CAUSES THE BACKBOARD TO VIBRATE DURING A SHOT ATTEMPT AND THE OFFICIAL BELIEVES THE SHOT HAD A CHANCE TO SCORE, THIS IS A B.I. NOT A T
VIOLATIONS FAKING DURING FREE THROWS • SHOOTER MAY NOT FAKE A FREE THROW ATTEMPT. • NO RULE AGAINST FAKING TO DRAW A VIOLATION BY PLAYERS IN MARKED LANE SPACES.
FOULS- PERSONAL FOULS - • CONTACT BY AN OPPONENT DURING A LIVE OR DEAD BALL
FOULS TEAM/PLAYER CONTROL • NO FREE THROWS ON ANY TEAM CONTROL FOUL. • PLAY RESUMED WITH A THROW IN.
FOULS- PENALTY (BONUS) - • 2 SHOTS ON THE 5TH TEAM FOUL IN EACH QUARTER.
FOULS- TECHNICAL FOULS –PLAYERS • NON-CONTACT FOULS – LIVE OR DEAD BALL • 2 SHOTS PLUS POSSESSION AT DIVISION LINE • ALL TECHNICALS BY “PLAYERS” ARE ALSO TEAM FOULS
FOULS- TECHNICAL FOULS –COACHES • ALL TECHNICALS ON COACHES, ASSISTANTS, SUBSTITUTES, AND TEAM FOLLOWERS ARE CHARGED TO THE HEAD COACH.
FOULS- TECHNICAL FOULS –COACHES - • TECHNICALS ON THE COACH ETC. ARE NOT TEAM FOULS
FOULS- TECHNICAL FOULS –COACHES • ACTIONS THAT MERIT TECHNICALS ARE CLASSIFIED AS FOLLOWS: • C ON THE HEAD COACH. 2 OF THESE = EJECTION • B ON THE BENCH.3 OF THESE OR 1 C AND 2 B’S = EJECTION
FOULS- UNSPORTSMANLIKE FOULS - • 2 (3) SHOTS PLUS POSSESSION AT DIVISION LINE. • EXCEPTION: MADE FIELD GOAL = 1 SHOT + POSSESSION • 2 UNSPORTSMANLIKE FOULS = EJECTION
PLAYER FOULING OUT • PLAYER FOULING OUT 30 SECONDS TO REPLACE • TEAMS TAKING LONGER THAN 30 SECONDS ARE CHARGED WITH A TIMEOUT. • IF TEAM HAS NO TIMEOUTS THEN A ‘B’ TECHNICAL IS CHARGED