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An Introduction to Point-and-Click Game Engines

An Introduction to Point-and-Click Game Engines. Jonathan Martin. Game Development. Write from scratch Use middleware package Modify existing game engine Specialized game construction software Genre-specific construction software. All Code. Renderware. Doom, Source (Half Life), Unreal.

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An Introduction to Point-and-Click Game Engines

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  1. An Introduction to Point-and-Click Game Engines Jonathan Martin

  2. Game Development • Write from scratch • Use middleware package • Modify existing game engine • Specialized game construction software • Genre-specific construction software All Code Renderware Doom, Source (Half Life), Unreal Game Maker, Torque 2D Point and Click RPG Maker XP, AGS, NWN

  3. Genre-Specific Construction Software • No Need to Reinvent the Wheel • Requires the least amount of programming • Tend to have the nicest user interfaces • This all comes at the expense of freedom

  4. Adventure Game Studio • What can you do with it? • Adventure games (“point-and-click”) • 2D only, though you can do “quasi-1st person” • Can import many graphics/sound formats • Breaks “meaningful play” down to basic level • Example games

  5. Adventure Game Studio

  6. Easily create point-and-click interfaces “C-like” scripting language for advanced functions Lucasarts-style conversation system should you want to use it. Inventory Support Built-In Plugin System for Advanced Users File Types Supported: Audio: OGG, MP3, WAV, MOD, XM, MIDI Video: BMP, PCX, PNG, GIF, TGA Display Modes Supported: 320x200, 320x240, 640x400, 640x480, 800x600 256-color, 16-bit color and 32-bit color Anti-aliasing and alpha blending supported in certain modes Available for Windows, Linux and Mac OSX Adventure Game Studio

  7. Adventure Game Studio • Room Creation Demo

  8. The Adventures of Fatman First commercial game released using AGS Features full voice-acting Professional-Quality Animation Adventure Game Studio

  9. RPG Maker XP Create 2D tile-based RPG’s Point and Click interface similar to AGS Also has databases for Monsters, Weapons, Items, Stats, Characters, Skills…just about anything you’ve seen in a 16-bit era RPG Also see…

  10. Not Many Most Are Crappy FF7 Spinoffs “The Adventures of Reptile and Sub-Zero” Most Developers are using 3D engines now Notable RPG Maker Games

  11. Such as… Neverwinter Nights • Create RPG scenarios in the 3D Neverwinter Nights engine • Possible to create original content, but requires a lot of work

  12. Neverwinter Nights • Demo

  13. You can also check out… Game Maker • Room/object paradigm • Doesn’t have built-in functions like RPG Maker and AGS • Simple but powerful scripting language

  14. Remember… • 3D graphics not necessary!! • Use the tools you are most comfortable with, not what you believe is inherently “better” • Small amount of programming knowledge still required • Test your game as you are making it—Iterative Design!

  15. Resources • http://www.adventuregamestudio.co.uk/ • http://www.gamemaker.nl/ • http://www.enterbrain.co.jp/tkool/RPG_XP/eng/ • http://nwn.bioware.com/builders/

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