tate
Uploaded by
3 SLIDES
229 VUES
40LIKES

Innovative Level Design for a 2D Stealth Game with Dynamic Interfaces and Depth

DESCRIPTION

This 2D game level design features simple yet layered backgrounds that create a sense of depth, reminiscent of the aesthetics seen in Patapon. The design allows elements to move based on their distance from the camera, maintaining an immersive experience. A unique interface setup includes a first color bar for tracking collected colors, a new color bar for ongoing color collection, and a hidden indicator alerting players when the character Cami is in stealth mode (similar to Tenchu). The audio complements the environment, with soundscapes dynamically changing during gameplay.

1 / 3

Télécharger la présentation

Innovative Level Design for a 2D Stealth Game with Dynamic Interfaces and Depth

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Level Design • Simple layered 2d backgrounds that is missing a few colours • The further away from the camera the lower it will move across the screen (Patapon) • A feel of depth in a 2d environment Level – On a Branch

  2. Interface • There will be nothing on the playing screen • Second screen will have all the interface with a picture related to the level your in • First Colour Bar – stacks up colours within a jar • New Colour Bar – Monitoring what colours you have • Hidden indicator – Lights up and flashes when Cami is hidden (Tenchu) • Points counter – Keeping track of all those points you collect • Top screen will also have Cami’s eye cameras will be You can see why I changed. First Colour Bar I New Colour Bar & Hidden Indicator

  3. Sound & Music • Music and sounds will relate to the environment the player is in • Music has a reverb effect and quiets down while Cami is in stealth mode

More Related