Innovative Level Design for a 2D Stealth Game with Dynamic Interfaces and Depth
This 2D game level design features simple yet layered backgrounds that create a sense of depth, reminiscent of the aesthetics seen in Patapon. The design allows elements to move based on their distance from the camera, maintaining an immersive experience. A unique interface setup includes a first color bar for tracking collected colors, a new color bar for ongoing color collection, and a hidden indicator alerting players when the character Cami is in stealth mode (similar to Tenchu). The audio complements the environment, with soundscapes dynamically changing during gameplay.
Innovative Level Design for a 2D Stealth Game with Dynamic Interfaces and Depth
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Presentation Transcript
Level Design • Simple layered 2d backgrounds that is missing a few colours • The further away from the camera the lower it will move across the screen (Patapon) • A feel of depth in a 2d environment Level – On a Branch
Interface • There will be nothing on the playing screen • Second screen will have all the interface with a picture related to the level your in • First Colour Bar – stacks up colours within a jar • New Colour Bar – Monitoring what colours you have • Hidden indicator – Lights up and flashes when Cami is hidden (Tenchu) • Points counter – Keeping track of all those points you collect • Top screen will also have Cami’s eye cameras will be You can see why I changed. First Colour Bar I New Colour Bar & Hidden Indicator
Sound & Music • Music and sounds will relate to the environment the player is in • Music has a reverb effect and quiets down while Cami is in stealth mode