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Figure 2.1 Latches, flip-flops, and registers.

1. Figure 2.1 Latches, flip-flops, and registers. Figure 2.2 Operations of D latch and negative-edge-triggered D flip-flop. Figure 2.3 Register-to-register operation with edge-triggered flip-flops. Figure 2.4 State table and state diagram for a vending machine coin reception unit.

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Figure 2.1 Latches, flip-flops, and registers.

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  2. Figure 2.1 Latches, flip-flops, and registers. Computer Architecture Parhami

  3. Computer Architecture Parhami

  4. Figure 2.2 Operations of D latch and negative-edge-triggered D flip-flop. Computer Architecture Parhami

  5. Figure 2.3 Register-to-register operation with edge-triggered flip-flops. Computer Architecture Parhami

  6. Figure 2.4 State table and state diagram for a vending machine coin reception unit. Computer Architecture Parhami

  7. Figure 2.5 Hardware realization of Moore and Mealy sequential machines. Computer Architecture Parhami

  8. Table 2.1 State table for a JK flip-flop defined in Example 2.2. Computer Architecture Parhami

  9. Figure 2.6 Hardware realization of a JK flip-flop (Example 2.2). Computer Architecture Parhami

  10. Table 2.2 State table for a coin reception unit after the state assignment chosen in Example 2.3. Computer Architecture Parhami

  11. Figure 2.7 Hardware realization of a coin reception unit (Example 2.3). Computer Architecture Parhami

  12. Figure 2.8 Register with single-bit left shift and parallel load capabilities. For logical left shift, the serial data in line is connected to 0. Computer Architecture Parhami

  13. Figure 2.9 Register file with random access and FIFO. Computer Architecture Parhami

  14. Figure 2.10 SRAM memory is simply a large, single-port register file. Computer Architecture Parhami

  15. Figure 2.11 Synchronous binary counter with initialization capability. Computer Architecture Parhami

  16. Figure 2.12 Examples of programmable sequential logic. Computer Architecture Parhami

  17. Figure 2.13 Determining the required length of the clock period. Computer Architecture Parhami

  18. Figure 2.14 Synchronizers are used to prevent timing problems that might otherwise arise from untimely changes in asynchronous signals. Computer Architecture Parhami

  19. Figure 2.15 Two-phase clocking with nonoverlapping clock signals. Computer Architecture Parhami

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