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This project explores advanced particle systems used in video games and cinematography to simulate natural phenomena such as fire, smoke, explosions, rain, and snow. It details the particle generation process, the properties of particles, and complex trajectory simulations, incorporating forces like gravity and friction. The implementation involves creating classes for particle generation and management, rendering techniques, and interactions with other scene objects. The outcome showcases realistic environmental effects, enhancing game realism and cinematic storytelling.
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Constantin Cristian Gabriel Grupa 343C4 Generatoare de particule
Sisteme de particule • Simulare fenomene • Foc • Fum • Explozii • Ploaie • Ninsoare • Jocuri video • Cinematografie
Sisteme de particule • Emitor • Rata de aparitie • Proprietati initiale ale particulelor
Pasul de simulare (1) • Actualizare pozitie • Translatie • Simulare complexa de traiectorie • Actualizare viteza • Gravitatie • Forte frecare • Vant • Timp de viata
Pasul de simulare (2) • Interactiuni • Deviatii • Obiecte din scena • Alte particule • Coliziuni
Pasul de randare • Quad • Textura cu transparenta • Billboarding • Pixel • Obiect
Implementare • Clasa Particle • Clasa PGen • Clasa PGenMgr • Action(dt) • Render • CreateNewParticles
Generatoare obtinute (1) • Ploaia
Generatoare obtinute (2) • Ninsoarea
Generatoare obtinute (3) • Foc si fum