Final Exam Review. Please Return Loan Clickers to the MEG office after Class! Today!. Review. Always work from first Principles!. Review. Always work from first Principles! Kinetics: Free-Body Analysis Newton’s Law Constraints. Review. 1. Free-Body. B_x. mg. B_y. 1. Free-Body. B_x.
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Feedback • Overall, when comparing traditional Homework formats with Mastering, I prefer • Paper submission of Homework • Electronic Submission
Feedback • For me, the most useful benefit of Mastering is • Hints while developing the solution to a problem • Instant grading of results • Practice Exams
Fundamental Problem 12.27 The boat is traveling along the circular path with r = 40m and a speed of v = 0.5*t2 , where t is in seconds. At t = 4s, the normal acceleration is: • (A) constant • (B) 1 m/s2 • (C) 2 m/s2 • (D) not enough information • (E) 4 m/s2
Fundamental Problem 12.27 The boat is traveling along the circular path with r = 40m and a speed of v = 0.5*t2 , where t is in seconds. At t = 4s, the normal acceleration is: • (A) constant • (B) 1 m/s2 • (C) 2 m/s2 • (D) not enough information • (E) 4 m/s2
Polar Coordinates • Point P moves on a counterclockwise circular path, with r =1m, q-dot(t) = 2 rad/s. The radial and tangential accelerations are: • (A) ar = 4m/s2 aq = 2 m/s2 • (B) ar = -4m/s2 aq = -2 m/s2 • (C) ar = -4m/s2 aq = 0 m/s2 • (D) ar = 0 m/s2 aq = 0 m/s2
Polar Coordinates • Point P moves on a counterclockwise circular path, with r =1m, q-dot(t) = 2 rad/s. The radial and tangential accelerations are: • (A) ar = 4m/s2 aq = 2 m/s2 • (B) ar = -4m/s2 aq = -2 m/s2 • (C) ar = -4m/s2 aq = 0 m/s2 • (D) ar = 0 m/s2 aq = 0 m/s2
Omit all constants! • The rope length between points A and B is: • (A) xA – xB + xc • (B) xB – xA + 4xc • (C) xA – xB + 4xc • (D) xA + xB + 4xc
Omit all constants! • The rope length between points A and B is: • (A) xA – xB + xc • (B) xB – xA + 4xc • (C) xA – xB + 4xc • (D) xA + xB + 4xc
Given: v0 = const. • The vertical velocity component of point A (in y-direction) is • vA,y = v0*tan(q) • vA,y = v0*cot(q) • vA,y = v0*cos(q) • vA,y = 2*v0 q q
Vy/vx =cot q q • Given: v0 = const. • The velocity of point A in vertical y-direction is • vA,y = v0*tan(q) • vA,y = v0*cot(q) • vA,y = v0*cos(q) • vA,y = 2*v0 • vA,y = v0/cos(q) q q
NEWTON'S LAW OF INERTIA A body, not acted on by any force, remains in uniform motion. NEWTON'S LAW OF MOTION Moving an object with twice the mass will require twice the force. Force is proportional to the mass of an object and to the acceleration (the change in velocity). F=ma.
Dynamics M1: up as positive: Fnet = T - m1*g = m1 a1 M2: down as positive. Fnet = F = m2*g - T = m2 a2 3. Constraint equation: a1 = a2 = a
Equations From previous: T - m1*g = m1 a T = m1 g + m1 a Previous for Mass 2: m2*g - T = m2 a Insert above expr. for T m2 g - ( m1 g + m1 a ) = m2 a ( m2 - m1 ) g = ( m1 + m2 ) a ( m1 + m2 ) a = ( m2 - m1 ) g a = ( m2 - m1 ) g / ( m1 + m2 )
Rules 1. Free-Body Analysis, one for each mass 2. Constraint equation(s): Define connections. You should have as many equations as Unknowns. COUNT! 3. Algebra: Solve system of equations for all unknowns