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Embodied Thought — Recent Robotics (some highlights)

Embodied Thought — Recent Robotics (some highlights). 1948 — Grey Walter’s “Tortoises”. Simple neural net-inspired “brain” Showed simple “brains” can lead to complex, life-like, intelligent behavior Could find their way to recharging station Simple (Pavlovian) learning

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Embodied Thought — Recent Robotics (some highlights)

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  1. Embodied Thought —Recent Robotics (some highlights)

  2. 1948 — Grey Walter’s “Tortoises” • Simple neural net-inspired “brain” • Showed simple “brains” can lead to complex, life-like, intelligent behavior • Could find their way to recharging station • Simple (Pavlovian) learning • Similarities to “Braitenberg vehicles” (LCR, ch. 6) and Scribblers

  3. Ancestors of the Scribbler Grey Walter’s tortoises  Seymour Papert’s turtles  turtle graphics  the Scribbler

  4. Importance ofEmbodied Intelligence • Traditional (dualist) view:mind is essentiallyindependent of the body • in principle, could have an intelligent “brain in a vat” • Now we understand that much of our knowledge is implicit in the fact that we have a body • Also, our body teaches us about the world • Structure of body is foundation for structure of knowledge • Knowledge is in the environment, rather than a representation of the environment

  5. Structure of Embodied Intelligence • Representational primitives are skills, not concepts • Higher-level skills are built on lower-level • Lowest-level skills are grounded in the body

  6. Embodied & Situated Artificial Intelligence • Therefore a genuine AI must be: • embedded in a body (embodied) • capable of interacting significantly with its world (situated) • Intelligence develops as consequence of interaction of body with environment, including other agents • How can we investigate embodied, situated intelligence?

  7. 1990s — “Ant” Microrobots (Rodney Brooks, MIT) • About 1 cubic inch • 17 sensors • Can communicate with each other • Goal: push limits of microrobotics • Goal: explore social interactions inspired by ant colony • Applications: explosives disposal, Mars exploration

  8. 1990s — Clustering Around “Food” • “Food” amongst other objects in environment • First “ant” to encounter food, signals others • Others cluster at food source

  9. 1990s — Tag Game • “It” robot wanders until bumps something • Transmits “Tag” • A “Not It” robot replies “I got tagged” • First becomes “Not It” • Second becomes “It”

  10. 1990s — Genghis (Brooks, MIT) • Subsumption architectureInspired by evolution: more complex behaviors build on simpler ones • Individual legs “do their jobs” • Legs are coordinated to achieve stability • Leg motion coordinated to achieve locomotion to goal

  11. 1990s — Genghis (Brooks, MIT) Front view & infrared sensing of person

  12. 1998 — Cog (Brooks, MIT) • “Humanoid intelligence requires humanoid interactions with the world” • Form of body is fundamental to cognitive representation • no “brains in vats” • Human-like intelligence requires human-like body

  13. 2001 — Leonardo • Cynthia Breazeal’s Lab, MIT • “Sociable Robots” Project • Vehicle for exploring socially guided learning & cooperative activity (video < Breazeal’s Lab)

  14. 2001 — Touch-Sensitive “Skin” • Touch-sensitive silicone skin over entire body • Mapped to neural net-like “homunculus” • Here Leo is programmed to notice & withdraw from contact (video < Breazeal’s Lab)

  15. 2004–7 — Socially Guided Learning • Leo is taught to “turn on all the lights” • Leo generalizes to new situation • Leo displays commitment to joint activity in spite of incorrect action (video < Breazeal’s Lab)

  16. 2004–7 — Collaborative tasks • Leo and human collaborate on a task (making sailboat and smiley face from colored blocks) • Have a common goal toward which the are working • Use gestures and social cues to cooperate

  17. ???? — Consciousness and self-awareness? Algorithms

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