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Explore an array of innovative tools designed to enhance shared learning and creativity in early education. From capturing images with iMovies to creating comics with Comic Life, students can document and express their learning journey. Platforms like Educreations foster collaborative projects, allowing children to record their understanding through various formats, including visuals and sound. Utilize apps like Book Creator and Skitch for engaging storytelling, while parents can observe and assess progress through platforms like Orbit. Embrace technology to inspire curiosity and creativity in young learners!
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Celebrating shared learning… Capturing images • Camera roll • Blurb • Visualise • PicCollage • Comic life Images and sound • iMovies • iBooks • Book Creator • Educreations • Skitch
Shared learning • Puppet Pals – making simple animations using characters, background and voice recording • Educreations - to record childrens learning to share with bigger group (teaching tool) • Comic Life – comic pages to put own photos and text into, to record learning or make stories • iMovies – to make own short films or sequences of photos, can add voice or background sounds • Visualise to make a page using photos, drawings, text and voice • Blurb to make short stories using pages from Visualise or from Camera roll • Skitch – simple drawing and text, can use music and video • Book creator • ibooks • PicCollage • QR codes
Individual learning Observation and assessment tools • Orbit • 2simple 2Build a profile Favourites • Puppet pals • Flow • Garage band • Collins Big Cat Stories • Maths 3-5/5-7 • Hungry fish
Parents Observation and assessment • Orbit parents • 2simple 2Build a profile parents Sharing the learning • School website • Blogs • Emailing children’s work • QRcodes • Bi-lingual books – Granby CC
Understanding the World Technology • Knows how to operate simple equipment, e.g. turns on CD player and uses remote control. • Shows an interest in technological toys with knobs or pulleys, or real objects such as cameras or mobile phones. • Shows skill to achieve effects such as sound, movements or new images. • Knows that information can be retrieved from computers. • Completes a simple program on a computer. • Uses ICT hardware to interact with age-appropriate computer software. Early Learning Goal Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.