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How to use this reference sheet Assumption:

Concise Reference Sheets v10 by hecose. How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works This reference sheet is useful when:

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How to use this reference sheet Assumption:

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  1. Concise Reference Sheets v10 by hecose • How to use this reference sheet • Assumption: • This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works • This reference sheet is useful when: • You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) • You are teaching the game and want to give a simple and structured overview • The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is also submitted to the “Hansa Teutonica” game entry, for the convenience of those who wish to download all in one go. • Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. • Blog: hiewandboardgames.blogspot.com • Games covered: • 10 Days in Asia • A Game of Thrones • A Game of Thrones: A Clash of Kings • Acquire • Africa • Age of Empires III • Age of Steam (2nd edition) • Agricola • Airships • Aquaretto • Ark • Around the world in 80 days • At the Gates of Loyang • Automobile • Axis & Allies: Battle of the Bulge • Axis & Allies: Guadalcanal • Axis & Allies Pacific 1940 (new in v10) • Babel • Barbarossa • Beowulf • Blue Moon • Bohnanza • Bonnie and Clyde (Mystery Rummy) • Bootleggers • Brass & 2P variant • Britannia

  2. Concise Reference Sheets v10 by hecose • Campaign Manager 2008 (new in v10) • Carcassonne Discovery • Carcassonne The City • Cash a Catch (new in v10) • Caylus • Caylus Magna Carta • Chateau Roquefort • Chicago Express • Chinatown • Citadels • ColorMonsters (new in v10) • Colosseum • Container (enhanced in v10) • Cosmic Encounter • Crusader Rex (rules v1.4) • Cuba • Die Dolmengotter • Die Macher (enhanced in v10) • Dixit (new in v10) • Domaine • Dominion • Downfall of Pompeii • Dschunke • Dune (Descartes edition) • Dungeon Lords • Eastern Front 2 • El Capitan • Elfenland • Fearsome Floors • Felix: the cat in the sack • Fluch die Mumie • Formula De • Frank’s Zoo • Fresh Fish • Funny Friends • Galaxy Trucker • Ghost Stories • Goa • Greed Incorporated • Hannibal: Rome vs Carthage • Hansa • Hansa Teutonica (new in v10) • Hare and Tortoise • Hollywood Blockbuster / Traumfabrik • Homesteaders • Ice Flow • In the Shadow of the Emperor • In the Year of the Dragon • Indonesia (enhanced in v10) • Incan Gold / Diamant • Java • Kayanak • Keltis • Klunker • Le Havre • Loco • Lord of the Rings • Lord of the Rings: Battlefields • Lord of the Rings: Friends & Foes • Lord of the Rings: Sauron • Lord of the Rings: The Confrontation • Louis XIV • Macao (new in v10) • Mamma Mia • Mamma Mia Grande • Manila • Mare Nostrum (new in v10) • Medici • Medici vs Strozzi • Medina • Metropolys • Mexica • Mordred • Mykerinos • Nefertiti • Niagara • Notre Dame • O Zoo le Mio (Zoosim) • Oltremare • On the Underground • Once Upon A Time • Pacific Victory • Pack & Stack (new in v10) • Palazzo • Perikles • Pick Picknic (new in v10) • Planet Steam • Poison • Power Grid • Power Grid – Factory Manager • Puerto Rico • Quo Vadis? • R-Eco • Race for the Galaxy • Rommel in the Desert • Royal Turf

  3. Concise Reference Sheets v10 by hecose • Santiago • Scotland Yard • Settlers of Catan Card Game & 1st expansion • Show Manager • Snow Tails • Sole Mio • Space Alert • Stone Age (new in v10) • Strozzi (enhanced in v10) • Struggle of Empires • Taj Mahal • Tales of Arabian Nights • Tempus • That’s Life • Thebes • Thief of Baghdad • Through the Desert • Thurn and Taxis • Ticket To Ride Card Game • Ticket To Ride series ref chart • To Court The King • Tongiaki • Trias • Tribune • Twilight Struggle • Um Reifenbreite • Uruk – Wiege der Zivilisation • Vinci • Wallenstein • Wasabi • Waterloo • Wilderness War (correction pending) • Witch’s Brew • Yspahan • Zooloretto

  4. Stone Age • Start: • Board: 4 civ cards. 1 stack of 7 buildings per player, show top building. • Player: 5 people, 12 food. • Round: • Place people • Take turns to select location and place 1 or more people • Must not select same location as before • Use people • One player uses all people, then the next • When gaining tool, get up to three before upgrading • Gain civ cards by paying any resource(s) except food. They give immediate benefit + end game scoring. • Gain building by using it to score points immediately • Feed people • 1 food per people, minus food production level • Pay shortage using resources or lose 10pts • Prepare new round: Shift unclaimed civ cards right and refill. Reset tools used. • End: • Short of civ cards to refill, or 1 building stack empty. • Score civ cards: • (# of diff culture symbols in green background) 2 • Multiply icon types with corresponding level of food production, tool value, huts, people. • 1pt per resource • Tiebreaker food production + tools + people • Others • Tool add to die roll result • If civ or building card not taken, it is not discarded • 2/3P • Only 2 out of tool maker, hut and field may be used. • In forest, clay pit, quarry, river, 1 player can’t place people • Stone Age • Start: • Board: 4 civ cards. 1 stack of 7 buildings per player, show top building. • Player: 5 people, 12 food. • Round: • Place people • Take turns to select location and place 1 or more people • Must not select same location as before • Use people • One player uses all people, then the next • When gaining tool, get up to three before upgrading • Gain civ cards by paying any resource(s) except food. They give immediate benefit + end game scoring. • Gain building by using it to score points immediately • Feed people • 1 food per people, minus food production level • Pay shortage using resources or lose 10pts • Prepare new round: Shift unclaimed civ cards right and refill. Reset tools used. • End: • Short of civ cards to refill, or 1 building stack empty. • Score civ cards: • (# of diff culture symbols in green background) 2 • Multiply icon types with corresponding level of food production, tool value, huts, people. • 1pt per resource • Tiebreaker food production + tools + people • Others • Tool add to die roll result • If civ or building card not taken, it is not discarded • 2/3P • Only 2 out of tool maker, hut and field may be used. • In forest, clay pit, quarry, river, 1 player can’t place people

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