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Flying and Judging F3A

Flying and Judging F3A. SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-11. Take-off procedure ( not judged, not scored ). wind. 120 0. Security line. 4. F-11.01: Top hat, 2/4-pt. rolls in up- and downlines, 1 ½ snap roll over top, inverted exit. 1 1/2 snap roll.

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Flying and Judging F3A

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  1. Flying and Judging F3A SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-11

  2. Take-off procedure ( not judged, not scored ) wind 1200 Security line 4

  3. F-11.01: Top hat, 2/4-pt. rolls in up- and downlines, 1 ½ snap roll over top, inverted exit 1 1/2 snap roll If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. () The geometric shape of the top hat is a square. All radii are equal. 2/4-pt. roll 2/4-pt. roll All lines are of equal length.

  4. F-11.02: Half outside loop, with 1/2 integrated roll, inverted exit 1/2 roll must be integrated on circular flight path of the half loop.

  5. F-11.03:Square loop on corner, snap rolls in legs 1 and 3, 1/2 rolls in legs 2 and 4, inverted exit 1/2 roll ( ) All radii are equal. If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. 1/2 roll ( )

  6. F-11.04: Figure 6, with 1 1/2 rolls down, inverted exit 1 1/2 roll on middle of the line. 1 1/2 roll Al radii are equal.

  7. F-11.05: Inverted rolling circle, with 4 rolls opposite, first roll to the inside, inverted exit Roll rates must be constant. Downgrade if the circle is too large, and too far out, or if done towards the runway, the circle is outside the manoeuvering zone. Circle must be of constant radius and windcorrected. Roll reversal must be immediate.

  8. F-11.06: Stall turn, 2/4-pt.roll up, 4-pt. roll down 2/4-pt. roll 2/4-pt. roll on middle of the line

  9. F-11.06: Stall turn, 2/4-pt.roll up, 4-pt. roll down Pivot on CG Two wing spans or more – zero points! 4-pt. roll 4-pt. roll on middle of the line All radii are equal.

  10. F-11.07: Snap roll, with 4/8-pt. roll opposite, inverted exit Entire manoeuvre centred on flag (from start to finish) The pause between the snap roll and the 4/8-pt. roll must be very brief. 4/8-pt. roll ( ) If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. snap roll

  11. 45° F-11.08: Shark tooth, 2/4-pt. roll up, roll on 45 degree downline, inverted exit Full roll Rolls on middle of the lines. 2/4-pt. roll All radii are equal.

  12. F-11.09: Inverted rolling loop, integrated 1/2 rolls opposite in each 180 degree half, inverted exit First 1/2 roll and second 1/2 roll must be in opposite directions. Loop must be round. Rolls must be integrated on circular flight path.

  13. F-11.10: Outside half square loop, 4/8-pt. roll up, inverted exit 4/8-pt. roll on middle of the line 4/8-pt. roll All radii are equal.

  14. F-11.11: Reverse Cuban 8, 2/4-pt. roll, 1 1/2 snap roll, and full roll in 45 degree downlines, inverted exit All radii are equal.2/4 pt. Roll and 1 1/2 snap roll on middle of the lines. If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. ( ) 2/4-pt. roll 1 1/2 snap roll

  15. F-11.11: Reverse Cuban 8, 2/4-pt. roll, 1 ½ snap roll, and full roll in 45 degree downlines, inverted exit Roll on middle of the line Full roll

  16. F-11.12: Inverted half Cuban 8, 1 1/2 roll down, inverted exit 1 1/2 roll on middle of the line 1 1/2 roll

  17. 1 1/2 roll All radii are equal.

  18. F-11.13: Snap roll, with 4-pt. roll opposite, inverted exit Entire manoeuvre centred on flag (from start to finish) The pause between the snap roll and the 4-pt. roll must be very brief. 4-pt. roll ( ) If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. snap roll

  19. F-11.14: Push-pull-push humpty bump, 2/4-pt. roll down, inverted exit 2/4-pt. roll on middle of the lines 2/4 pt. roll

  20. F-11.14: Push-pull-push humpty bump, 2/4-pt. roll down, inverted exit All radii are equal. 2/4 pt. roll 2/4 pt. roll

  21. F-11.15: Cobra roll, 1 ½ snap rolls up and down, inverted exit: Snap rolls on middle of the lines. If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. Snap rolls may be in either direction. ( ) ( ) 90° All radii are equal.

  22. F-11.16: Outside immelmann turn, 2/4-pt. roll, inverted exit 2/4 roll immediately after the half loop. 2/4 pt. roll

  23. F-11.17: Triangle loop, 2/4-pt. rolls in 45 degree down and uplines, snap roll on bottom, 1/2 roll exit 1/2 roll is part of the manoeuvre. 1/2 roll All radii are equal. 2/4 pt. roll 2/4 pt. roll 45° If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. ( ) snap roll

  24. Landing procedure ( not judged, not scored ) The direction of the landing may be different to the take off. wind 1200 security line 4

  25. Forget WHO is flying(friend, rival, countryman, flier from other nation) Forget WHAT is flying(2-stroke, 4-stroke, electric, turbine, rubber-power) LOOK ONLY AT LINES DESCRIBED IN THE SKY!(and the precision, smoothness, positioning, and size) Bob Skinner 2006 Thank you! Peter Uhlig, January 2008

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