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Effect of motion on direction discrimination

4. 3.5. 3. 2.5. 2. 1.5. 1. 0.5. 0. Effect of motion on direction discrimination. Small error bars. Error variance is really low. Scientists of such disciplines can explain most of their variance. Low motion condition. High motion condition.

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Effect of motion on direction discrimination

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  1. 4 3.5 3 2.5 2 1.5 1 0.5 0 Effect of motion on direction discrimination • Small error bars. Error variance is really low. • Scientists of such disciplines can explain most of their variance Low motion condition High motion condition

  2. Effect of similarity of objects on categorization 4.5 • Larger error bars. Error variance is still low. • Scientists of such disciplines can explain a lot of their variance 4 3.5 3 2.5 2 1.5 1 0.5 0 Low similarity High similarity

  3. 5 4.5 4 3.5 3 2.5 2 1.5 1 0.5 0 Effect of proximity on group performance • Very large error bars. Error variance is high. • Scientists of such disciplines can explain only a small percentage of variance • Note. Mean remains the same Low Proximity High proximity

  4. Percentage of variance in usability? LargeMediumSmallVariable

  5. Functions of experimental Design • Reduce the error variance, so that you can get focus on the question that you are interested in • Experimental statistics make assumptions about the data, experimental design helps you keep statistically hones.

  6. First rule of statistics • Garbage in, garbage out! The most sophisticated statistical techniques cannot save you if your design in flawed

  7. What is experimental design • The design is the general structure of the experiment. • Experimental design and the research problem are really two separate things. • Experiment design is not inevitable, i.e., every research problem can be investigated in many ways.

  8. An example • Research question: Can people create better presentations with MultiPoint than PowerPoint • Independent Variable: Presentation tool. • 2 Levels: MultiPoint and PowerPoint • Dependent Variable: Quality of presentation. • Quality defined by independent judgment of presentation

  9. Between Subjects Designs • Two group, between subjects design • Method: Call two groups into the lab, randomly assign them to groups. Some use PowerPoint, some use MultiPoint. • Results:

  10. Within Subjects Designs • One group, within subjects design • Method: Call one group into the lab, randomly assign them to different orders of using PPoint and MPoint • Results: Design: AB design

  11. AB Design • Takes care of Fatigue and Learning Effects • Variations: ABBA design

  12. The main function of experimental design is • to maximize the effect of systematic variance (the independent variable) • to minimize the error variance (often individual differences) • Error Variance can be of different kinds: • measurement error • random differences between experimental groups (do your best to eliminate this) • Individual differences within group (not much you can do)

  13. Review: The Design of Experiments • Sources of variances in an experiment • Notation Experimental Manipulation Systematic Variance Error Variance: Due to Individual Differences Error Variance: Due to random factors

  14. Between Subject Design: Sources of variance Experimental Manipulation: Individual Differences between users Random Variance

  15. Within subject design Experimental Manipulation: Effect of device Random Variance

  16. Methods to control Error Variance • Randomization • Elimination • Matching • Additional Independent Variable • Statistical Control Most of these methods address individual differences variance

  17. Randomization • Most effective way to control error variance. If thorough randomization has been achieved then experimental groups can be considered equal in every way, and you are justified in comparing them. • Random Selection: random selection of units from the population • Random Assignment: Every experimental unit (subject or material) has an equal chance of being in every condition.

  18. Random Assignment with control • Sometime you cannot totally randomly assign • Example: you need to control for gender in the PPoint / MPoint study • Randomly assign from within the gender groups to the Multipoint / PowerPoint groups

  19. Elimination or Constancy • Sometimes you can control a possible confounding by eliminating it (or eliminating its effect). • Choose the subjects so that they are equal on the confounding variable. • Example: PPoint and MPoint experiment • Important confounding variable: previous experience in using Powerpoint. • Solution: You could decide that you are only interested in people who have done between ten and 20 PPoint presentations before and eliminate everyone else from the sample.

  20. Elimination contd. • By reducing the difference between participants, we reduce the size of random variance and increase chances of finding meaningful differences. • Problems with method: Loss of generalizability

  21. Matching • Match subjects to variable which is substantially related to the dependent variable. • Example: Previous multimedia experience can act as a confounding variable in the study. • People who have multimedia experience will tend to do better presentations, and use Mpoint more effectively • Solution: Match subjects. Recruit 10 subjects, get a baseline measure of their multimedia skills. Try to make sure that mean multimedia skill in equal in both groups. • Problems with Matching: reduces availability of subjects Note. The above example pertains to a between subjects design

  22. Confounding variables that act differently at different levels of the IV • Pose a much bigger problem • Example: • Multimedia experience will benefit MPoint usage more than PPoint usage • Such a variable can lead to statistically uninterpretable results

  23. Additional Independent Variable • If the confounding variable actually interests you, you can add it into your design • Example: Can people with Multimedia experience use Mpoint better than people without multimedia experience. • 2nd Independent Variable: Previous experience with Multimedia. • Design: 2 x 2 design.

  24. Usability of a Palmtop Device • Possible Relevant Factors • Screen size • Screen resolution • Screen color • Hardware configuration

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