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Interdisciplinary research community - Computer Science & Psychology

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Interdisciplinary research community - Computer Science & Psychology

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  1. Leonardo’s Laptop:Human Needs and the New Computing TechnologiesBen Shneiderman ben@cs.umd.eduFounding Director (1983-2000), Human-Computer Interaction LabProfessor, Department of Computer ScienceMember, Institutes for Advanced Computer Studies &Systems ResearchUniversity of MarylandCollege Park, MD 20742

  2. Interdisciplinary research community - Computer Science & Psychology - Information Studies & Education (www.cs.umd.edu/hcil)

  3. Scientific Approach(beyond user friendly) • Specify users and tasks • Predict and measure • time to learn • speed of performance • rate of human errors • human retention over time • Assess subjective satisfaction(Questionnaire for User Interface Satisfaction) • Accommodate individual differences • Consider social, organizational & cultural context

  4. Design Issues • Input devices & strategies • Keyboards, pointing devices, voice • Direct manipulation • Menus, forms, commands • Output devices & formats • Screens, windows, color, sound • Text, tables, graphics • Instructions, messages, help • Collaboration & communities • Manuals, tutorials, training www.awl.com/DTUI hcibib.org useit.com

  5. U.S. Library of Congress • Scholars, Journalists, Citizens • Teachers, Students

  6. Visible Human Explorer (NLM) • Doctors • Surgeons • Researchers • Students

  7. NASA Environmental Data • Scientists • Farmers • Land planners • Students

  8. Bureau of the Census • Economists, Policy makers, Journalists • Teachers, Students

  9. NSF Digital Government Initiative • Find what you need • Understand what you Find Census, NCHS, BLS, EIA, NASS, SSA www.ils.unc.edu/govstat/

  10. International Children’s Digital Libary

  11. Zooming User Interfaces www.cs.umd.edu/jazz www.cs.umd.edu/hcil/datelens

  12. Zooming User Interfaces: DateLens www.cs.umd.edu/hcil/datelens

  13. Information Visualization The eye… the window of the soul, is the principal means by which the central sense can most completely and abundantly appreciate the infinite works of nature. Leonardo da Vinci (1452 - 1519)

  14. Treemap: Stock market, industry clustered

  15. Treemap: Newsmap

  16. Treemap: Product catalogs www.hivegroup.com

  17. Treemap: Gene Ontology www.cs.umd.edu/hcil/treemap/

  18. LifeLines www.cs.umd.edu/hcil/lifelines/

  19. Leonardo’s Laptop The old computing is about what computers can do, The New Computing is about what people can do mitpress.mit.edu/leonardoslaptop www.cs.umd.edu/hcil/newcomputing

  20. An Inspirational Muse: Leonardo da Vinci (1452-1519) Renaissance Man • Combined science & art • Integrated engineering & esthetics • Balanced technology advances & human values • Merged visionary & practical

  21. Goals for The New Computing 1) Usable: Reliable & comprehensible 2) Universal: Diverse users & varied equipment 3) Useful: In harmony with human needs

  22. 1) Usable: Ending User Frustration • Goal: make computer usage less frustrating • Identify top ten frustrations • Measure severity & frequency in lost time • Determine if the situation is improving

  23. 1) Time diary study Self reports & observations (111 students) • Pre-session survey: • demographic information • computer experience and attitudes • level of computer anxiety, mood • Users spend 2.5 hours (average) • Report their frustrating experiences • Post-session survey: • assess mood after the session • overall frustration level • loss of time

  24. Internet Applications Operating System timed out/dropped/ refused connections (32) error messages (35) crashes (16) long download time (23) freezes (24) wrong response (10) web page/site not found (17) missing/ hard to find features (23) slow response (8) email (15) crashes (13) unexpected message boxes (6) 1) Frequent Frustrations (out of 373)

  25. 1) Minutes lost (111 subjects) – 46% Minutes lost: 7902 Total minutes: 17,453 1196 1230 2081 3395 Web browsing Other minutes lost OS Productive minutes Email

  26. Percent of Internet Use by Educational Attainment 2) Universal: Digital Divide Remains Troubling U.S. Department of Commerce www.ntia.doc.gov/ntiahome/dn/

  27. 2) Universal: Diverse Users & Varied Equipment • User diversity: Accommodate users with different skills, knowledge, age, gender, disabilities, disabling conditions (mobility, injury, noise, sunlight), literacy, culture, income, etc. • Technology variety: Support broad range of hardware, software, and network access • Gaps in user knowledge: Bridge the gap between what users know and what they need to know Communications of the ACM, May 2000

  28. 2) Universal Usability in Practice www.otal.umd.edu/uupractice/

  29. 3) Useful: Generative Theories Beneficial theories: - Descriptive - Explanatory - Predictive - Prescriptive but the big step forward will be - Generative Theories to guide our invention of new technologies

  30. 3) Theories of Human Needs • Jefferson: Life, Liberty & the Pursuit of Happiness • Roosevelt: Freedom of speech & expression, religion, from want, from fear • Maslow: Hierarchy of human needs • Physiological • Safety • Love • Esteem • Self-Actualization • Covey: Living, Loving, Learning & Leaving a legacy

  31. Human Needs for Relationships Relationships • Self: working on your own • Family & Friends: 2-50 close intimates • Colleagues & Neighbors:50-5000 acquaintances • Citizens & Markets: 5000 and more

  32. Human Needs for Activities • Activities • Collect: Information • Relate: Communication • Create: Innovation • Donate: Dissemination

  33. Activities and Relationship Table (ART) Activities Collect Relate Create Donate Relationships Self Family & Friends Colleagues & Neighbors Citizenry & Markets Skeptics corner - Are relationships more complex? - Are these useful activities?

  34. Activities and Relationship Table (ART) Activities Collect Relate Create Donate Relationships Self Family & Friends Colleagues & Neighbors Citizenry & Markets

  35. PhotoFinder www.cs.umd.edu/hcil/photolib

  36. PhotoMesa www.cs.umd.edu/hcil/photomesa

  37. Activities and Relationship Table (ART) Activities Collect Relate Create Donate Relationships Self Family & Friends Colleagues & Neighbors Citizenry & Markets

  38. Future Directions • E-learning: The new education • E-business: The new commerce • E-healthcare: The new medicine • E-government: The new politics • Mega-creativity • Grander Goals & The Next Leonardo www.cs.umd.edu/hcil/newcomputing

  39. Leonardo da Vinci (1452-1519) Three lessons 1) Usable: Reliable & comprehensible 2) Universal: Diverse users & varied equipment 3) Useful: In harmony with human needs

  40. The old computing is about what computers can do, The New Computing is about what people can do Human-Computer Interaction Laboratory www.cs.umd.edu/hcil

  41. 22nd Annual Symposium June 2-3, 2005 Human-Computer Interaction Laboratory www.cs.umd.edu/hcil

  42. Getting to the Golden Age of Usability • Action Items • Developers: Apply usability guidelines & testing methods • Web producers: Develop UU statements • Managers: Provide responsible leadership • Journalists: Raise public expectations • Policy makers: Raise & clarify requirements • Funders: Expand research on usability • Educators: Disseminate scientific results • Researchers: Explore bold new visions

  43. ACM Code of Ethics In a fair society, all individuals would have equal opportunity to participate in, or benefit from, the use of computer resources regardless of race, sex, religion, age, disability, national origin or other such similar factors.

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