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SHPE Foundation 2013 Noche de Ciencias Activity Training

SHPE Foundation 2013 Noche de Ciencias Activity Training. TeachEngineering Activities: *Better by Design *Newspaper Tower TeachEngineering Digital Library: teachengineering.org Carleigh Samson TeachEngineering Editor University of Colorado Boulder. TeachEngineering Digital Library.

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SHPE Foundation 2013 Noche de Ciencias Activity Training

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  1. SHPE Foundation2013 Noche de CienciasActivity Training TeachEngineering Activities: *Better by Design *Newspaper Tower TeachEngineering Digital Library: teachengineering.org Carleigh Samson TeachEngineering Editor University of Colorado Boulder

  2. TeachEngineering Digital Library SHPE Foundation2013 Noche de CienciasHands-On Activity Training • The TeachEngineeringdigital library provides free, teacher-tested, standards-based engineering content for K-12 teachers to use in science and math classrooms. • Engineering lessons connect real-world experiences with curricular content already taught in K-12 classrooms. • Mapped to educational content standards, TeachEngineering's comprehensive curricula are hands-on, inexpensive, and relevant to children's daily lives. http://www.teachengineering.org

  3. General Advice SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Be prepared! Do each activity beforehand • Make sure all materials are available • Keep students on task • Follow the time frame • Be flexible • Have Fun!!

  4. SHPE Foundation2013 Noche de CienciasHands-On Activity Training Activity: Better by Design • Paper model glider (airplane) activity • Engineering focus: • Engineering Analysis: test, redesign, test, redesign, etc. • Change one variable at a time • Analyze the cause and effect relationship – what is the result of each change? • Learning objectives: • Create a paper model glider • Predict how changes will affect the glider’s flight • Use tools to measure the length of the glider’s flight http://goo.gl/8kZdxA http://www.nasa.gov/topics/aeronautics/features/future_airplanes.html

  5. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Vocabulary: • These terms are based on the design activity and should be introduced to students: • Aerospace Engineer • Engineering Design Process • Data Collection • Engineering Analysis/ Data Analysis • These terms are based on the glider and are used in the “An Interesting Paper Glider Handout”. Students should know which part of the plane they refer to: • Aileron • Rudders • Elevators

  6. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Suggested time: 50 minutes • Suggested group size: 3 students/group • Materials: • Each group needs: • 1 sheet of 8.5 x 11-inch card stock paper • Scissors • 2 large paperclips • Pencil • Ruler and/or yardstick or meter stick • An Interesting Paper Glider Handout • Plane Tactics Worksheet (activity extension) http://www.crh.noaa.gov/gjt/?n=aviation_new

  7. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training

  8. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Procedure Overview: • Introduce the model glider, discuss inherent differences in each group’s glider • Students build their model glider, following instructions • Each group tests their glider, performing three trials and measuring length each time. Students calculate the average length. • Students record the distance from each trial and the average length in a table (shown on next slide)

  9. SHPE Foundation2013 Noche de CienciasHands-On Activity Training Activity: Better by Design

  10. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Procedure Overview (continued): • Groups brainstorm changes and choose 3 to test. Students predict how each change will affect the glider’s flight. • Students make the first change to the glider, and test as before with three trials. They record their data and the average distance in the table. Then they repeat for the other two changes. • Once finished, ask students the following questions: • Which change made your glider travel the furthest? Why do you think this was the case? • Which change made your glider travel the least distance? Why do you think this was the case? • Make sure to end with a discussion with all students about what they learned, and how this engineering analysis is so important in real world engineering design!

  11. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Teaching tips: • Model for students how to measure the glider’s distance and how to find an average length. • Remind students that ideas for changing the glider are provided on the “An Interesting Paper Glider Handout”. All changes must be reversible. • Circulate from group to group throughout the activity, providing help and keeping students on task • Ask students questions during the activity to keep them thinking, for example: • Why did you decide on this change? • How do you think it will affect the glider’s flight? • What was the result of your last change? How did it affect the glider’s flight? • Do you think engineers that design airplanes go through a testing process? Why?

  12. Activity: Better by Design SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Questions??

  13. SHPE Foundation2013 Noche de CienciasHands-On Activity Training Activity: Newspaper Tower • Activity: Building newspaper towers with limited supplies • Engineering focus: • Engineering Design Process: Design, Build, Test, Redesign, etc. • Working with engineering constraints and objectives • Learning objectives: • Design and construct a newspaper tower with limited supplies • Test how the tower withstands “lateral wind” • Explain certain designs were successful (and why others were not) http://goo.gl/8kZdxA http://www.netl.doe.gov/publications/proceedings/10/doe-epa/Roy.pdf

  14. Activity: Newspaper Tower SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Vocabulary:Terms and definitions should be introduced to students at the start of the activity, and reiterated through the design, construction, testing and evaluation phases.

  15. Activity: Newspaper Tower SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Suggested time: 50 minutes • Suggested group size: 3 students/group • Materials: • Each group needs: • 2 x 3 full sheets of newspaper • 2 x 12 in (30 cm) clear tape (such as Scotch® tape) • Scissors • Yardstick or meter stick

  16. Activity: Newspaper Tower SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Procedure Overview: • Introduce the design competition – to build a tower out of newspaper and limited supplies that must stand on its own and withstand “lateral wind” • Relate to real world engineering – financial constraints, environmental factors, time constraints. • Have students use real skyscrapers as inspiration for the design! http://www.photolib.noaa.gov/htmls/line3225.htm http://earthshots.usgs.gov/earthshots/node/49 http://www.lbl.gov/LBL-Programs/global_solutions/

  17. Activity: Newspaper Tower SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Procedure Overview (continued): • Allow students 20 minutes to experiment with materials and different designs • Give students a new set of newspapers and tape, and allow them 25 minutes to construct their final design • Test the towers: if the tower stands on its own, measure its height. Blow on the tower forcefully. A successful tower should stand at its original height. The tallest successful tower is the winning tower! • Note: If recognition will be given for the winning designs, you should create a scoring system (for example: a certain amount of points based on height and withstanding the wind) • Finish with a discussion about which designs worked and why. If possible, relate student designs to design elements seen in architecture.

  18. Activity: Newspaper Tower SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Teaching Tips: • During the first 20 minutes of design time, encourage students to be: • creative! • mindful of what is working and what isn’t working • resourceful with their materials • Circulate the room throughout the activity to keep students on task and answer any questions that may arise • Encourage students! • Motivate students and praise their successes, as well as the not-so-successful attempts • Remember that while some students may be very motivated by competition, other may not. Encouragement and acknowledgement is always helpful!

  19. Activity Takeaways SHPE Foundation2013 Noche de CienciasHands-On Activity Training • Teambuilding skills • Making decisions, sharing tasks and materials • Engineering skills • Engineering Design Process: design, build, test, evaluate, redesign, etc. • Engineering Analysis: making predictions, taking measurements, making calculations, interpreting results • Math/analysis skills • Finding averages • Relating numeric results with changes in design • Encouragement to be creative • Both activities encourage creativity in the design process • Motivation through having fun • Introduce activities as fun learning experiences! http://www.buckeyeaz.gov/index.aspx?nid=163

  20. TeachEngineeringContact Information SHPE Foundation2013 Noche de CienciasHands-On Activity Training • TeachEngineering: http://www.teachengineering.org/ • over 1,200 standards-based engineering lessons and activities • Be a Reviewer! http://www.teachengineering.org/want_to_review.php • Carleigh Samson, TeachEngineering Editor • carleigh.samson@colorado.edu • 303.492.6950 Questions? http://www.fws.gov/refuge/Stone_Lakes/FAQ.html/

  21. Student Activity: STEM Panel

  22. Goals of STEM Panel • Demonstrate to students that pursuing a STEM field is an achievable goal • Provide insight into STEM education paths and careers • Give students examples of an average day in one of these fields • Provide students the opportunity to ask professionals and university students questions in personal setting • Inspire them!

  23. Panel Members • 3 -5 speakers • Suggested speakers from different STEM Fields: • Experienced STEM professional • Recent STEM graduate • Students majoring in a STEM field

  24. Logistics for STEM Panel • Prior to the event • Invite and collect the panelists’ contact information • Communicate with panelists time, location and topics • Give panelists content and questions in advance • Recruit Noche de Ciencias volunteer to serve as moderator

  25. Logistics for STEM Panel • During the event • Describe STEM Panel format to attendees • Each panelist will speak for X minutes • Questions will be taken after each speaker or after all panelists have spoken • Panelists will be here after for 1-on-1 questions following the panel • Take pictures of students and panelists

  26. Logistics for STEM Panel • Role of the Panel Moderator • Encourage students to ask questions • Acknowledge and thank students for their questions • Prepare and ask questions if no questions are being asked • Thank panelists for their time and for supporting the Noche de Ciencias

  27. Follow up • After the event • Send thank you cards to each panelist • If starting a SHPE Jr. Chapter(s), keep panelists updated on progress of chapter • These updates will keep panelist(s) involved future SHPE events

  28. Recruitment Ideas for Panelists • Reach out to your fellow and surrounding SHPE Chapter members • Co-workers • Mentors • Professors • Advisors • Friends and acquaintances in different fields • Local companies

  29. Questions?

  30. Contact Us Stacie Freasier Program Manager Stacie.Freasier@shpe.org 703-373-7930 ext. 204 Ariadna Mahon-Santos Program Coordinator Ariadna.Mahon-Santos@shpe.org 703-373-7930 ext. 203 SHPE Foundation 1444 Duke St. Alexandria, VA 22314 Danielle Carneiro Program Coordinator Danielle.Carneiro@shpe.org 703-373-7930 ext. 202

  31. Reminders Tomorrow, March 26th from 3PM EST – 4 PM EST Parent Workshop Training: Understanding College Options & Financial Aid

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