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Understanding Control Structures and Graphics in Java Development

This overview explores fundamental control structures in Java, including selection and repetition techniques essential for processing integers from a file. It introduces the use of graphics in Java applications, contrasting window-based applications with console applications, and emphasizes the importance of event handling. Additionally, it covers basic mathematical functions available in the `java.lang.Math` class, including converting degrees to radians and using the sine function. This is fundamental knowledge for Java developers beginning their journey.

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Understanding Control Structures and Graphics in Java Development

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  1. An Example of Control Structures • Control structures (selection and repetition) • Read integers from a file • Graphics • Classes • Window-based app. vs. console app. • Event handling • Others

  2. Math Functions • There is a class called java.lang.Math • double radian=Math.PI/180.0; • double y=Math.sin(x);

  3. First Assignment • Control structures (selection and repetition) • Graphics

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